I really don't know if it's worth it right now guys. I think everyone can appreciate yall going super mode on this trainer, but this is the eight-time I've had to restart my campaign due to corrupted saves. And that has been without much trainer use. It's almost impossible right now
Save corrupting has nothing to do with the trainer. You know why? Check e1.0.3 patch note
Having issues when I use the editor to change skill levels. I am unable to apply and get the skill milestone choices to stick. Clicking "done" and then reopening the character window after applying changes has them all reset for skills that i have modified with the editor.
Use Skills XP Progression instead, then do something in-game to earn some XP for that skill and that will trigger a legitimate level-up for that skill and allow the perk selections to stick.
what about skill xp how does that work since different values compare to ingame? example bow 0/ 60 xp yet on trainer its at 190 etc thats me not changing it after turning on the player progression. so say i want to set bow to 100 and give the appropriate xp it wont work due to values different.
Skills XP is cumulative. It will take trial and error to find the amount of XP that will give you a certain level in the skill. 19081412.00 will give you 1 XP into level 330 of a skill, which is the max theoretical level possible through legitimate gameplay if you have 10 attribute/5 focus in that skill. You can enter an even higher value and get a higher level if you want.
Skill levels max out at level 1023 with a value of 2,141,821,568. Just below that, 2,141,821,440 will give you a level of 1006, but then some kind of overflow happens jumping straight from 1006 to 1023 and showing negative numbers for the XP accumulated towards next level. Values higher than that don't seem to do anything different.
[Edited by ACiDxCHRiST, 4/3/2020 12:42:57 AM]