I hope this isnt going to present challenges to the CH team.
I wonder if this is an anti-cheat mechanic from Taleworld...?
No. Cosmos (and CE) are detecting this game as a Unity Engine game which it isn't. As soon as both memory hacking tools trying to enable unity engine functions by calling native mono functions, the game crashes. This is because the mono functions it called are not initiated by the game (but loaded in memory).
Cosmos enable these unity functions by default. CE does not, unless you enable them yourself. I've posted a workaround in this thread to disable it on Cosmos as well.
I hope this isnt going to present challenges to the CH team.
I wonder if this is an anti-cheat mechanic from Taleworld...?
No. Cosmos (and CE) are detecting this game as a Unity Engine game which it isn't. As soon as both memory hacking tools trying to enable unity engine functions by calling native mono functions, the game crashes. This is because the mono functions it called are not initiated by the game (but loaded in memory).
Cosmos enable these unity functions by default. CE does not, unless you enable them yourself. I've posted a workaround in this thread to disable it on Cosmos as well.
Thank you!!