I got a belt that has magic find % on it and through editing the char.json save file I was able to change that to higher. I have it set to 1500% right now but not sure what the limit is cause here some people have had it crash with going to high.
This is what found in the json file so maybe can use it to add your magic find to where you want it.
}, {
"BodyPart": 19,
"Rarity": 6,
"Quality": 0,
"Type": 2,
"ItemType": "Belt",
"Value": "78371",
"Level": 95,
"Armor": {
"Name": "Unique_belt_lucky_max"
},
"MagicEffects": {
"RolledAffixes": [{
"EffectId": "all_attribute_pts",
"EffectName": "unique_omaley_all_attribute_pts_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "AttributeFlatInt",
"value": 20
}]
}, {
"EffectId": "dodgechance_score_percent",
"EffectName": "unique_omaley_dodgechance_score_percent_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "CharacteristicScorePercentInt",
"value": 20
}]
}, {
"EffectId": "criticalchance_attackskill_score_percent",
"EffectName": "unique_omaley_criticalchance_attackskill_score_percent_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "CharacteristicScorePercentInt",
"value": 16
}]
}, {
"EffectId": "criticalchance_magicspell_score_percent",
"EffectName": "unique_omaley_criticalchance_magicspell_score_percent_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "CharacteristicScorePercentInt",
"value": 20
}]
}, {
"EffectId": "statusailment_inflict_score_percent",
"EffectName": "unique_omaley_statusailment_inflict_score_percent_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "CharacteristicScorePercentInt",
"value": 19
}]
}, {
"EffectId": "magic_find",
"EffectName": "unique_omaley_magic_find_2",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "ResourcePercentFloat",
"value": 1500
}]
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