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Our Ultimate Admiral: Age of Sail Trainer is now available for version 1.1.8 rev.38496 and supports STEAM. Our Ultimate Admiral: Age of Sail message board is available to provide feedback on our trainers or cheats.
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UA: AoS Released in Steam Early Access
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cookeroach
    ELITE
    cookeroach posted on Mar 04, 2020 9:08:41 AM - Report post
     
    (store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/)

    Here are some notes from using CoSMOS when using the Xsolla launcher:
    -money, number of weapons in armory, and number of men in reserve are 4 byte integers, but their address changes every time you restart a battle, restart the game, etc.
    -The 6 stats (intelligence, etc.) for the reserve are floats (4 bytes), and can be found at address (X+4), (X+8), (X+12), ... where X is the location of the 4-byte number of men.

    Might not apply to the Steam version, but I won't be able to check until weekend.

  • Tier 7
    Send a message to CDSAfghan
    TIER 7
    CDSAfghan posted on Mar 05, 2020 10:55:08 AM - Report post
     
    Cookeroach! Good to see you here buddy, old Afghanicus on discord.

    I would like these features aside from the really obvious stuff
    For strategic map:
    +I would add boost selected officers skills to 100 (float)
    +Increase selected item in armoury
    +Increase veterans # of soldiers
    +max veteran skills (100)

  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Mar 05, 2020 10:55:56 AM - Report post
     
    Please use the Pre-Trainer Option Wishlist to request options that you would like to see in the trainer. Requests made in the message boards may be deleted without warning. This is to ensure that all of the requested options are in one place for our trainer makers to see.

    [Edited by moderator DragonStryder, 3/5/2020 11:08:56 AM]
    Chris O'Rorke ([email protected])
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  • Tier 7
    Send a message to CDSAfghan
    TIER 7
    CDSAfghan posted on Mar 05, 2020 11:20:50 AM - Report post
     
    Yes Sir 😇
  • Tier 7
    Send a message to ninjafroggie
    TIER 7
    ninjafroggie posted on Mar 05, 2020 12:06:39 PM - Report post
     
    quote:
    originally posted by cookeroach

    (store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/)

    Here are some notes from using CoSMOS when using the Xsolla launcher:
    -money, number of weapons in armory, and number of men in reserve are 4 byte integers, but their address changes every time you restart a battle, restart the game, etc.
    -The 6 stats (intelligence, etc.) for the reserve are floats (4 bytes), and can be found at address (X+4), (X+8), (X+12), ... where X is the location of the 4-byte number of men.

    Might not apply to the Steam version, but I won't be able to check until weekend.

    What do the stats for the reserve do? What is their max value?

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cookeroach
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    cookeroach posted on Mar 05, 2020 6:27:51 PM - Report post
     
    quote:
    originally posted by ninjafroggie

    quote:
    originally posted by cookeroach

    (store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/)

    Here are some notes from using CoSMOS when using the Xsolla launcher:
    -money, number of weapons in armory, and number of men in reserve are 4 byte integers, but their address changes every time you restart a battle, restart the game, etc.
    -The 6 stats (intelligence, etc.) for the reserve are floats (4 bytes), and can be found at address (X+4), (X+8), (X+12), ... where X is the location of the 4-byte number of men.

    Might not apply to the Steam version, but I won't be able to check until weekend.

    What do the stats for the reserve do? What is their max value?

    Nooooo the site blew away my reply.

    The 6 stats in the reserve are floats (4-bytes) valued in the range [0,100]. If you hover over the number of men in the reserve, it will show you 6 stats: Intelligence, Dexterity, Strength, Perception, Willpower, and Endurance. The names are actually different for ship crew and for land troops.

    Intelligence (called efficiency for sailors) is a sort of overall cap for the other 5 stats. If you intelligence is too low, it applies a malus to other stats so their actual value is different from the crew stat (plus the officer bonus). Dexterity (sailing for ship crew) deals with how well the ship can sail; not sure what it does for land troops. Strength is called boarding for ship crew, and deals with melee proficiency. Perception is called gunnery for ship crew, and represents ranged proficiency. Willpower is called morale, and is what it says on the tin-too low, and units rout or surrender. Endurance deals with stamina, which decreases while in combat or running.

    You can use the reserve to transfer veteran troops from low-grade sloops to high-grade ships of the line, ensuring that your best ships are crewed with trained men instead of green troops.

    Now, the reserve doesn't actually track stats for each man in the reserve. It only keeps track of an average. When you add men to the reserve, the game first calculates (current stats of reserve)*(number of men in reserve), and then adds (number of men added to reserve)*(stats of the new men). It then takes the average. For example, say the current reserve contains 10 men with 50 strength. If you add 5 men with 0 strength and 5 men with 100 strength, the new strength stat of the reserve becomes (10*100+5*40+5*60)/(10+5+5) = 75.

  • Tier 7
    Send a message to crash67
    TIER 7
    crash67 posted on Mar 06, 2020 5:36:11 PM - Report post
     
    just saw this game out on steam ea, looking forward to a trainer!
  • Tier 7
    Send a message to ninjafroggie
    TIER 7
    ninjafroggie posted on Mar 07, 2020 9:37:59 AM - Report post
     
    Thanks for the info about the reserve. Had to use a hex to decimal converter to get the addresses, but it worked just fine. Just took the address for reserve manpower, plugged it into the converter to get a decimal value, added 4, and converted back to hex to get the float address for the 1st stat, then just kept adding 4 to the decimal value and converting to hex to get the rest of the addresses. Now I have a million man reserve with 100 on all stats

    Cash, prestige, and reserve manpower are all very easy to find on their own, and weapons quantities arent hard to find either, but just like ultimate general civil war, narrowing the weapons down to a single address seldom works, it seems to always only narrow down to 3 values, but just setting the quantity on all 3 of them works fine. Career points was a bit harder to find, I could only get it to narrow down to about a dozen addresses but experamenting with editing their values 1 by 1 got me the correct one eventually.
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