I'm not sure if anyone has noticed, but I do not think the Unlimited Armor function is not working properly. I see my mech and my lance mates mechs still getting damage, and actually one of them died. For the player mech, damage still registers on the mech and you can see the visible damage on the mech itself. One time I was using a Locust, and one of the arms got destroyed, and I can only fire my machine guns on the other arm that is not destroyed. Perhaps the function needs further looking into. Cheers!!
I have noticed this too.
I'm not sure if anyone has noticed, but I do not think the Unlimited Armor function is not working properly. I see my mech and my lance mates mechs still getting damage, and actually one of them died. For the player mech, damage still registers on the mech and you can see the visible damage on the mech itself. One time I was using a Locust, and one of the arms got destroyed, and I can only fire my machine guns on the other arm that is not destroyed. Perhaps the function needs further looking into. Cheers!!
I have noticed this too.
I was noticing this happening with lighter 'mechs and ones with lighter armor. I don't think that the "Unlimited Armor" option makes 'mechs invulnerable, i think that it makes armor "refill" between engine ticks, so if a single hit comes in that's big enough to slag armor on a location and damage internals / critical slots that internal damage sticks and the armor "heals" up over that damage. Big hits like NPC artillery and DropShip weapons seem to be particularly good at punching through back and arm armor to damage internals through the "Unlimited Armor" function.
I'm not sure if anyone has noticed, but I do not think the Unlimited Armor function is not working properly. I see my mech and my lance mates mechs still getting damage, and actually one of them died. For the player mech, damage still registers on the mech and you can see the visible damage on the mech itself. One time I was using a Locust, and one of the arms got destroyed, and I can only fire my machine guns on the other arm that is not destroyed. Perhaps the function needs further looking into. Cheers!!
I have noticed this too.
I was noticing this happening with lighter 'mechs and ones with lighter armor. I don't think that the "Unlimited Armor" option makes 'mechs invulnerable, i think that it makes armor "refill" between engine ticks, so if a single hit comes in that's big enough to slag armor on a location and damage internals / critical slots that internal damage sticks and the armor "heals" up over that damage. Big hits like NPC artillery and DropShip weapons seem to be particularly good at punching through back and arm armor to damage internals through the "Unlimited Armor" function.
Unfortunately, you can still be whittled down if you get shot from behind, too.. just did a Warzone contract that had my right rear torso stripped and damaged down to the structure. One more good PPC shot and I likely would've died.
Hi all,
I'm noticing that the Negotiation Points editing function no longer works like it used to. When I first stated the game, it would work correctly after I followed the instructions about using one more in the contract before switching back to the trainer and changing the value.
However, now when I first pull it up, it's in a very large negative number. And, if I try to change it following the same instructions, it goes back to the negative. If I try again and change it to, let's say, 11 it will stay like that in the editor but will not update in the game itself. OR, it will revert to 0 a second later after putting in a newer value.
[Edited by IvanWolf, 12/31/2021 10:01:42 AM]
[Edited by IvanWolf, 12/31/2021 7:43:09 PM]
It's been working fine for me. All I have to do is go to the negotiation window, tab in to the editor and usually mousing over the points or one of the options immediately makes the value appear in the editor, then I change it, and it changes in game.