I already made a request for no cooldown. Looks like it isnt possible 🙁
No cooldown has been done already elsewhere, but it has to be changed on a per-spell basis. There isn't a global option. Accessory limit has been done already too, so that is very possible to be added.
As for new options that haven't been done yet anywhere, I requested a zero weight cheat. Though I feel like I should have requested infinite buff duration instead. It would be easier to have a cheat for that instead of manually changing spells myself. But I guess that would fall under the same category as cooldown and might not be possible.
Edit: Apparently weight is impossible too. Oh well, back to manually editing Veils then haha. I tried.
[Edited by NumberXero, 10/1/2019 4:38:25 PM]
I don't know if it's related to the trainer, I don't know anything about it, it's probably a bug in the game itself but I wanted to get the opinion of the other users.
So the trainer already works very well, it's not at all a problem of this kind.
I just meet a strange thing and I don't see a post on the net about this concern. In short, when there is a kinematics just before a fight against a boss, I have the kinematics (done with the game engine) that often launch themselves with glitches, either double characters, or set elements, and especially, the kinematics is launched a first time, with the glitch and relaunched just afterwards by working well (if I pass the kinematics, it happens that my character is absent).
In short, would it be possible for the trainer to interfere with the game on this point or is it purely the game that you think has a problem? Someone with this bug?
Anyway, thank you for this trainer that works great.
I Have the same issue it caused the cutscene to play twice. One time had to re fight a boss but I figured it was fine since when the cutscene played the 2nd time there was no doubles.
[Edited by rmeade, 10/7/2019 2:05:36 AM]