Our M.A.S.S. Builder Trainer is now available for version 15171955 and supports STEAM.
Our M.A.S.S. Builder message board is available to provide feedback on our trainers or cheats.
M.A.S.S. Builder by cheathappens.com -------------------------------------------------------
Activating this trainer ------------------------------------------------------- If not state otherwise below, press F1 at main menu. Listen for 'Trainer Activated'. Press desired hotkey. All hotkeys can be changed on the trainer.
Trainer Options ------------------------------------------------------- # Player NumPad1: Unlimited Boost NumPad2: Unlimited Health NumPad3: Unlimited Shield NumPad4: Unlimited Ammo NumPad5: No Reload NumPad6: Hover Player Higher NumPad7: Hover Player Lower NumPad8: Change Player Speed NumPad9: Increase Player Speed Multiply: Decrease Player Speed Add: Set Normal Player Speed Separator: Change Player Jump Subtract: Increase Jump Height Decimal: Decrease Jump Height Divide: Set Normal Jump Height F1: Change Player Gravity F2: Decrease Gravity F3: Increase Gravity F4: Set Normal Gravity
# Teleport F10: Save Position Slot 1 F11: Save Position Slot 2 F12: Save Position Slot 3 F13: Save Position Slot 4 F14: Save Position Slot 5 F15: Restore Position Slot 1 F16: Restore Position Slot 2 F17: Restore Position Slot 3 F18: Restore Position Slot 4 F19: Restore Position Slot 5
# Gameplay F20: Game Speed
Editor Options ------------------------------------------------------- # Player Battle Points
Notes ------------------------------------------------------- Developer upgraded the engine which broke the entire trainer as the result and I barely reproduced it, I will try to recreate the rest of the options to as time allows.
Mute Hotkeys: ------------------------------------------------------- To temporarily disable the Hotkeys, press CTRL-H after trainer is activated. You can use CTRL-H to re-activate the Hotkeys as well. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.
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[Edited by moderator DragonStryder, 10/1/2024 2:31:50 PM]
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TIER 7
machine56 posted on Sep 18, 2019 1:00:17 PM - Report post
becareful, dont forget to turn off EACH options just before the mission ends, or it will crash.
-Vector Smithing since 2KO2-
TIER 7
Sargatanus posted on Sep 24, 2019 1:00:18 PM - Report post
Can confirm the freezing/crashing issue for player cheats at the end of missions.
Also it appears that in v0.12 the credits cheat doesn't work (seems to crash the game when I try) and they added new resource types.
MEMBER
shenzusuki posted on Nov 11, 2019 9:54:44 PM - Report post
as of the posting of this i tried the option for the credit and material adjustment, and i believe i followed the instructions to the best of my understanding which is enter the development where you click nodes to unlock? and exit and adjust the credit and materials accordingly and go back to have it registered? if that is the case it crashes the game and just notes fatal error 🤔
ELITE
ZauthArida posted on Dec 07, 2019 1:51:34 PM - Report post
The Trainer isn't loading. the logo appears but the trainer won't.
TIER 7
PWizard posted on Dec 07, 2019 2:27:37 PM - Report post
Chris O'Rorke ([email protected]) Owner: Cheat Happens.com Dingo WebWorks, LLC One Bad-Ass MF ------------------ Visit Down Notify for awesome Website Monitoring.
TIER 7
alex33x posted on Dec 16, 2019 12:48:41 AM - Report post
Same thing for me, trying to adjust the credit crashes the game.
ELITE
volrath77 posted on Dec 18, 2019 9:31:36 AM - Report post
Okay. After testing the trainer, these are my findings:
Current Durability & Current Shield
These are basically infinite health options but these needs to be fixed since they affects bosses as well starting from the boss in the first mission even.
Furthermore, it seems that even if Current Shield values are locked, the shield bar will still be reduced on hits so that needs to be looked into as well. Unless of course, the locked shield value isn't really affected and the reduction of shield bar can be ignored. Can others here test this as well?
Did not try the Max Durability & Max Shield since they're already kinda irrelevant with the 'infinite health' options abovementioned.
Forgot to mention that some boss attacks does appear to still damage the player as well as some damage caused by in-game objects like the EMP mines in one mission.
Stamina
Works without a problem. Just like the above, didn't bother to test Max Stamina since the first option already worked very well. Leaving the Stamina value locked after the battle doesn't seem to cause the game to crash with the fatal error prompt so I think this option can be retained unless someone else experienced the fatal error crash (FEC) while this option is locked.
Armor
Tried it but I'm not sure if it actually does anything. Can anyone confirm what does it actually affect? Does it reduce damage or something?
The 3 Attack Powers
They all work as advertised. 'Nuff said. However, leaving them locked after a mission is completed may result in the FEC. Can others here test this as well?
Weapons
Okay. For the options under Weapons, the value for Current Clip already pretty much functioned as infinite ammo/no reload so I really do not see whether there is really a need to include Max Clip, Current Ammo and Max Ammo for each of the ammo-based weapons (projectile/energy/missiles).
If possible, can the Current Clip be revised to be a single option only that will freeze all ammo values currently loaded in the selected weapon whenever the desired weapon is selected? Perhaps it can be tied to the weapon equipped/ammo values in the HUD element at the bottom left of the screen? Or perhaps infinite hand-held weapon ammo and missile ammo can be separated.
If that can be done, I think the other options - Max Clip, Current Ammo and Max Ammo - can be removed because they are rendered pretty much irrelevant already.
That said, leaving the values locked so far does appear to make it likely that the FEC will happen so this should be fixed. Appreciate it if others can test this as well.
Credits
It would seem that the max value is limited to 999,999 only as I tried to go to 7 figure sum 9,999,999 and the FEC happened. Additionally it also seemed to be appear that credits should be changed only at the main hangar screen and not in the armor / weapons / development / etc. screen since it may also trigger the FEC. Appreciate it if others can test this as well.
Materials & Quark Data
Ednil, Alcarbonite & Mixed Composition appear to work without problems. Verse Steel on the other hand...I'm not sure if changing the value and clicking on the lock icon and either turning it off afterwards or leaving it locked changes the value of Verse Steel. It doesn't mean that it doesn't work at all. Just that it does not affect Verse Steel but another resource in the game (can't remember what or which). Appreciate it if others can test this as well.
That said, can we have the options for the other resource materials as well?