VIDEO DEMONSTRATION:
It says I am missing net dependencies but my computer is up to date and I will NOT download something from the site it takes me to because it flags in about 5 different anti-virus programs I have. Hell Chrome wouldn't even allow me to open the page. Am I missing something or is the link that is provided not a valid link?
[Edited by Gtruen, 5/29/2019 4:19:53 PM]
They are hosted by Microsoft for ****'s sake. Download them, don't download them, don't care.
So a few odd bits and ends I have noted with this game and the trainer functions. As I see there is an update to the game and possibly the need to update the trainer. Downloading the update now myself but still need to check the trainer.
1. Invincibility has some odd side effects on people and buildings, for instance diseases cannot be cured, or walls that are burning cannot be put out while the option is on. Also building new walls is a 2 step thing, it puts down _end pieces_ over the total length you designate for a new wall. Once the wall is built the second step is the game checks to see which sections really need to be end pieces and which do not. It then turns those that are not end pieces into regular walls. While invicibility is on, that second step does not happen. Which means you cannot put a gate in that wall (as only regular wall pieces can be turned into a gate, but the entire wall is still end pieces). Same with special walls like brazier walls or oil walls, only the regular walls can be 'converted' to those. You can work around it by turning option 1 on and off as needed i.e. turn off, build wall, wait for it to complete, turn back on... but especially the bit where you cannot put out fires is a pain as the fire does keep spreading.
2. The give max resources option does indeed seem to affect some stats like command points too, turning them to 0. I have found no way to avoid this.
3. Option 5 also is tricky to use, while on any production you have each cyclus is not added to your storage i.e. gold, wood etc you produce is not added to the stockpile. It also inhibits the change of stats like food production if you add for instance hovels. But same is true for production facilities, if you build say a mine with option 5 on at the moment it completes you total iron production will remain unchanged i.e. you get no increase in how much you produce each cycle despite having a new mine. It also behaves oddly at later stages and while on causes newly placed buildings to refuse to build. You will put down the new building and it hear a sound of it collapsing immediately. Nothing will effectively change.
Hope this helps some people out there. And possibly also the cheat happens team.
options are meant to be turned on when needed or for specific purpose then turned back off. Probably best to leave options off. I can check into this and isolate further later.
best,
Cal