It's official. They will not be making a trainer for the WIN STORE version. I requested the option to be considered - but was denied due to the lack of downloads/interest.
"Your request to have Windows Store Version added to Operencia The Stolen Sun has been denied as falling outside our guidelines or not being possible due to the mechanics of the game engine"
I've been dumping allot of points in trainer requests only to have a steam trainer published and later denied the WS version, after pushing more points into the trainer. I understand the difficulties in the UWP coding - but am starting to question my alliance to site that only publishes trainers for platforms I do not use.
Maybe you should try different platforms than Windows Store which is the most difficult to train? Maybe wait until we publish the trainer before buying the game? We can't spend half a day on a separate version of the trainer that will be downloaded by 5 people and that we have to update separately every time both versions patch for the next 2 years. We have a total of 2 programmers and have to deal with about 8 different distribution platforms. So, we can either charge $500 for a lifetime membership (or an additional $399 for current Lifetime members) and hire more programmers to do more trainers for more platforms or we can continue making our best judgement on which platforms to support based on the game engine and popularity. Believe me, I wish we could make 200 trainers a day that support Steam, GOG, UPlay, Epic, Windows Store, Origin, Bethesda, Oculus, etc. but it's just not possible. We are doing our best and I'm sorry that it's not good enough. If you believe you will find better support tailored exactly to whichever platform that YOU choose to use, then please do.
It's official. They will not be making a trainer for the WIN STORE version. I requested the option to be considered - but was denied due to the lack of downloads/interest.
"Your request to have Windows Store Version added to Operencia The Stolen Sun has been denied as falling outside our guidelines or not being possible due to the mechanics of the game engine"
I've been dumping allot of points in trainer requests only to have a steam trainer published and later denied the WS version, after pushing more points into the trainer. I understand the difficulties in the UWP coding - but am starting to question my alliance to site that only publishes trainers for platforms I do not use.
Maybe you should try different platforms than Windows Store which is the most difficult to train? Maybe wait until we publish the trainer before buying the game? We can't spend half a day on a separate version of the trainer that will be downloaded by 5 people and that we have to update separately every time both versions patch for the next 2 years. We have a total of 2 programmers and have to deal with about 8 different distribution platforms. So, we can either charge $500 for a lifetime membership (or an additional $399 for current Lifetime members) and hire more programmers to do more trainers for more platforms or we can continue making our best judgement on which platforms to support based on the game engine and popularity. Believe me, I wish we could make 200 trainers a day that support Steam, GOG, UPlay, Epic, Windows Store, Origin, Bethesda, Oculus, etc. but it's just not possible. We are doing our best and I'm sorry that it's not good enough. If you believe you will find better support tailored exactly to whichever platform that YOU choose to use, then please do.
I just want to add in here that I am very grateful for the amount of Windows Store supported trainers that are already on the site and I know that it's not ideal to make them, yet given the requested option is accepted & funded you guys have always done your best and I am very happy with my lifetime subscription despite the limited amount of trainers I actually download & use.