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Frozen Synapse 2 Trainer
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A step towards scripts (Hopefully)
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    TIER 7
    jaroo posted on Dec 28, 2018 7:57:16 PM - Report post
     
    I've been poking around in the game files for a while trying to find the best way to attack this game. All of my memory scanning efforts were in vain, that is until I stumbled across the module list and found an accompanying dll called "FrozenSynapse2.dll" which seems to hold all of the games information.

    Success?
    Not quite. I'm okay(ish) at using memory editors (CE and CoSMoS) so I'm a bit out of my depth with, what I assume is dll injection. It seems like an odd way to make a game but if the exe is just the front end and the dll is the backend then hopefully someone can find this information useful in an effort to create some form of script or table.

    I'll keep plugging away and see if I can find anything useful and I'll keep this thread up to date if I find anything useful and let me know if you do, if you're interested of course.

    Mod edit: Please refrain from mentioning CE on our boards.

    [Edited by moderator KingEli, 12/29/2018 1:38:24 PM]
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    TIER 7
    jaroo posted on Dec 28, 2018 8:45:39 PM - Report post
     
    Huge leap forward! I've discovered something, I can't say whether or not it's because of a file edit I made, I'd appreciate if someone could check but holding Shift and pressing ESC opens a console, not sure if that's always happened or if that's new.

    If it was an option I changed, all I did was add a line to appdata > Roaming > FrozenSynapse2 > Scripts > Client > prefs.cs

    the line I added at the bottom $pref::Game::ConsoleGui = "true";

    Hopefully this will interest someone as much as it does me and we can figure some of this out!
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