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Rusty_Nails
posted on Dec 08, 2018 6:20:47 AM - Report post
It seems like i didnt have all the research done when i posted the mod blueprints. thus the list i gave you was incomplete. This should be all of them. mod_ship_countermeasurecapacity_01_mk1 mod_ship_deployablecapacity_01_mk1 mod_ship_drag_01_mk1 mod_ship_mass_01_mk1 mod_ship_maxhull_01_mk1 mod_ship_missilecapacity_01_mk1 mod_ship_radarrange_01_mk1 mod_ship_unitcapacity_01_mk1 mod_engine_boostduration_01_mk1 mod_engine_boostthrust_01_mk1 mod_engine_boostthrust_02_mk1 mod_engine_forwardthrust_01_mk1 mod_engine_forwardthrust_02_mk1 mod_engine_rotationthrust_02_mk1 mod_engine_strafethrust_01_mk1 mod_engine_strafethrust_02_mk1 mod_engine_travelattacktime_01_mk1 mod_engine_travelchargetime_01_mk1 mod_engine_travelreleasetime_01_mk1 mod_engine_travelstartthrust_01_mk1 mod_engine_travelthrust_01_mk1 mod_engine_travelthrust_02_mk1 mod_shield_capacity_01_mk1 mod_shield_rechargedelay_01_mk1 mod_shield_rechargerate_01_mk1 mod_weapon_beamlength_01_mk1 mod_weapon_chargetime_01_mk1 mod_weapon_cooling_01_mk1 mod_weapon_cooling_02_mk1 mod_weapon_cooling_03_mk1 mod_weapon_damage_01_mk1 mod_weapon_damage_02_mk1 mod_weapon_damage_03_mk1 mod_weapon_lifetime_01_mk1 mod_weapon_mining_01_mk1 mod_weapon_reload_01_mk1 mod_weapon_rotationspeed_01_mk1 mod_weapon_speed_01_mk1 mod_weapon_sticktime_01_mk1 mod_ship_drag_01_mk2 mod_ship_mass_01_mk2 mod_ship_mass_01_mk3 mod_shield_capacity_01_mk2 mod_shield_rechargerate_01_mk2 mod_weapon_cooling_01_mk2 mod_weapon_cooling_02_mk2 mod_weapon_cooling_03_mk2 mod_weapon_cooling_04_mk2 mod_weapon_cooling_05_mk2 mod_weapon_damage_01_mk2 mod_weapon_damage_02_mk2 mod_weapon_damage_03_mk2 mod_weapon_damage_04_mk2 mod_weapon_damage_05_mk2 mod_weapon_sticktime_01_mk2 mod_weapon_sticktime_02_mk2 mod_weapon_sticktime_03_mk2 mod_engine_boostthrust_01_mk2 mod_engine_boostthrust_02_mk2 mod_engine_forwardthrust_01_mk2 mod_engine_forwardthrust_02_mk2 mod_engine_travelthrust_01_mk2 mod_engine_travelthrust_02_mk2 mod_engine_boostthrust_01_mk3 mod_engine_forwardthrust_01_mk3 mod_engine_rotationthrust_01_mk3 mod_engine_travelthrust_01_mk3 mod_shield_capacity_01_mk3 mod_shield_capacity_02_mk3 mod_shield_rechargerate_01_mk3 mod_weapon_damage_01_mk3 mod_weapon_damage_02_mk3 mod_weapon_mining_01_mk3 mod_weapon_speed_01_mk3 Will edit this when the list gets updated
Rusty_Nails
posted on Dec 08, 2018 11:01:10 AM - Report post
I found that I could not build the large shield and large turrets on my station defence platforms. Even when I had allegedly unlocked everything, according to the faction representatives. So, I thought about adding them myself. I started by changing a letter in a line, from this: blueprint ware="shield_arg_m_standard_01_mk1" to this blueprint ware="shield_arg_l_standard_01_mk1" Lo and behold, It worked. Did the same for the turrets. I now have both large shield and large turrets. The list is as follows. shield_arg_l_standard_01_mk1 shield_par_l_standard_01_mk1 shield_tel_l_standard_01_mk1 shield_arg_l_standard_01_mk2 shield_par_l_standard_01_mk2 shield_tel_l_standard_01_mk2 turret_arg_l_laser_01_mk1 turret_arg_l_dumbfire_01_mk1 turret_arg_l_guided_01_mk1 turret_arg_l_beam_01_mk1 turret_arg_l_plasma_01_mk1 turret_par_l_laser_01_mk1 turret_par_l_dumbfire_01_mk1 turret_par_l_guided_01_mk1 turret_par_l_beam_01_mk1 turret_par_l_plasma_01_mk1 turret_tel_l_laser_01_mk1 turret_tel_l_dumbfire_01_mk1 turret_tel_l_guided_01_mk1 turret_tel_l_beam_01_mk1 turret_tel_l_plasma_01_mk1 turret_arg_l_laser_01_mk1 turret_arg_l_dumbfire_01_mk1 turret_arg_l_guided_01_mk1 turret_arg_l_beam_01_mk1 turret_arg_l_plasma_01_mk1 turret_par_l_laser_01_mk1 turret_par_l_dumbfire_01_mk1 turret_par_l_guided_01_mk1 turret_par_l_beam_01_mk1 turret_par_l_plasma_01_mk1 turret_tel_l_laser_01_mk1 turret_tel_l_dumbfire_01_mk1 turret_tel_l_guided_01_mk1 turret_tel_l_beam_01_mk1 turret_tel_l_plasma_01_mk1[Edited by Rusty_Nails, 12/8/2018 11:11:01 AM] [Edited by Rusty_Nails, 12/8/2018 12:22:08 PM]
Rusty_Nails
posted on Dec 08, 2018 2:33:40 PM - Report post
This is getting interesting... You know the modifications we can craft (once researched)? They take these special mod parts to make and they can be pretty hard to find. Well, not if you add them to your inventory! It can be found in the save file, only a few pages above the blueprints tab. Search blueprints in Notepad ++. (You should only get 2 hits.) The full list are: modpart_tuningsoftware modpart_shieldgeneratorcoil_t1 modpart_shieldgeneratorcoil_t2 modpart_shieldgeneratorcoil_t3 modpart_highenergycatalyst modpart_nividiumcrystallite modpart_enginefuelinjector_t1 modpart_enginefuelinjector_t2 modpart_enginefuelinjector_t3 modpart_nividiumoxide modpart_weaponchamber_t1 modpart_weaponchamber_t2 modpart_weaponchamber_t3 modpart_extendedfuelcontainer modpart_shipnanoweave_t1 modpart_shipnanoweave_t2 modpart_shipnanoweave_t3 I added one thousand of each and I can now make mods to my heart's content! Best,[Edited by Rusty_Nails, 12/8/2018 2:34:32 PM]
TheJudgenJury
posted on Dec 10, 2018 7:13:14 AM - Report post
I have made the updates. Thank you again.
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