With the new trainer and patch, I activated unlimited blacksmith upgrades, which worked fine. However, after turning off the trainer, my gold reset to 0 and the set gold option does not appear to be working anymore (it stays at 0). Anyone else have this issue?
What i have found is that if you go to a blacksmith and sell something so you have some gold then the trainer option of setting the gold will work again. 🙂
eg. you sell trade goods to the smith and get 300 gold for that, then you can use the trainer to set you gold again 😀
Maybe it's just me but I am receiving a constant crash by using the trainer.
I tried to minimise the use of functions to see if I can isolate the issue, but still receiving crashes by enabling only these:
1) God Mode
2) Sp. Attack Meter
3) Unlimited ship boost meter
4) Teleported once (successful)
I played Odyssey back in October 2018 and experienced my first sudden system restart (no BSOD, just a quick black screen and reboot). Event Viewer told the error was kernel-power event id 41.
I was frustrated with the trainer breaking the game by killing important quest giving NPCs. So I put the game on hold and waited for patches. As they were released, I tried them, and they didn't fix the issued. So I shelved Odyssey and moved to other games. Since then I've played StarCraft 2, Diablo 3, Path of Exile, Divinity Origin Sin 2, and many other games. I did not use a CH trainer. Not once in those games did my system suddenly go black and restart.
Recently, I came back to AC Odyssey. The dead NPC bug was still present the latest patch, forcing a do-over. I used the trainer but limited myself to the Teleport to Waypoint feature. That's when I started seeing a lot of kernel-power event id 41 errors, and the frequency increased the more I played Odyssey with the trainer.
The sudden fade-to-black and reboot could be PSU related. I've purchased a PSU tester that'll I'll get today from Amazon. I'll test my PSU later.
In the meantime, I've used OCCT, GPUZ, FurMark, CPUZ and a host of benchmark and testing tools. They all tell me my hardware is good.
That leaves Assassin's Creed Odyssey and the trainer as the only two causes because that's when the issue happens.
I'm confident the game itself isn't doing this. So I'm left with the trainer, and knowing that trainers hack memory addresses to make changes, it's looking more like the trainer triggers the kernel-power event id 41 errors, and to a degree that it messes up the memory pointer that causes my system to crash and restart suddenly.
To prove my theory I'm going to play Odyssey without the trainer and see how long it goes.
Anyhow, does my theory and evidence about the trainer causing the error above sound plausible?
[Edited by tommy3467, 2/23/2019 5:00:55 AM]
I now know what the issue was. It was a pair of hardware issues.
The Kernal-Power Event ID 41 was a combination of PSU not supplying adequate power and my CPU using the stock cooler and running at temps too high for the mobo to handle.
I replaced the PSU with Corsair AX1600i doubling the previous 800 Watt EVGA. I replaced the stock CPU cooler with a Noctua NH-L12S 70mm Low-Profile CPU Cooler using Noctua's NT-H1 Pro-Grade Thermal Compound Paste. I'm solid now! Running Odyssey in 4K with near max settings, my CPU sits at a comfortable 62°C with a high load.
My apologies for casting aspersion on your trainer as the cause.
Looks like the God mode issue was fixed. I saw the trainer was updated on the 11th now and redownloaded it.
Back to the same behavior again with the latest trainer where the player isn't getting staggered by enemy hits when God Mode is enabled. Back on page 70 Caliber posted that it was working as intended with the newest trainer at that time and posted a video proving it. He said the option wasn't even updated. However I had already posted as seen in the quote above that it was indeed working again as intended with the latest trainer. That doesn't prove it wasn't somehow broken with the previous trainer though. It's very possible some change with either the trainer or the game is affecting how the God Mode option works regardless if the code for that option has never changed.
Can someone else test and confirm the no stagger/completely invulnerable behavior with God Mode enabled with game fully updated (as of today 3/10/19) and latest trainer (1.1.4 (03.06.2019))?
I made a video showing the behavior: Link
[Edited by DeathK, 3/10/2019 2:06:11 PM]