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CoSMOS Advanced Changelog 5.0.9
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General:
[~] Checking for updates failure now gives a warning instead of an error
Cheat Table:
[+] Added copy items with CTRL+C to clipboard
[+] Added paste CoSMOS and Cosmos tables with CTRl+V from clipboard
[+] Added toggle active status of selected items with CTRL+E, C
[!] Fixed import of some early Cosmos 4 tables
Scanner:
[+] Added selecting start / end address from module
[~] Around +20% faster scan speed and -18% memory usage (Measured on 1.000 iterations, 15.000.000 scan results per iteration)
[!] Fixed errors on scanning for signed data types
[!] Fixed not finding aob when aob starts with wildcard
[!] Fixed an issue with filtering values with exponents
Debugger:
[+] Added changing register values
[+] Added support for adding data breakpoints via breakpoint view
[+] Added an option to break at unexpected exceptions
[~] Performance improvements for stepping into/over
[!] Fixed several issues with stepping over
Script Engine:
[+] Added script description to errors if available
[+] Added support for reassemble
[~] Aobscan templates uses readmem now to eliminate repetitive code changes when AOB has changed, can be turned off in settings
[!] Fixed an issue when preferred allocation address is a symbol within the script
[!] Fixed wrong 'cannot be compiled' error in rare circumstances
[!] Fixed failed to find aob on mono targets although its valid in very specific circumstances
Symbol Handler:
[~] Invalid symbols where the memory address or size is 0 are now skipped on loading
Log View:
[+] Tab header flashes now if an error occured
Script Editor:
[+] When directly injecting a script with an allocation you will be asked if you want to go there
[~] Search window now stays open when clicked outside
Memory Viewer:
[+] Added fill memory tool
[~] Range fields in find aob window now trigger scan when return key is pressed
[~] Increased range fields with
[~] Increased width of disassembler view's address column
[~] Split dump view from disassembler and moved it into its own tool window
[~] Memory Viewer has been renamed to disassembly viewer
[!] Fixed debug register view may fill up whole width
Dump Viewer:
[~] Improved the way changes are highlighting so it no longer highlights them when you scroll or go to an address
Breakpoint View:
[+] Added DEL as hotkey to remove breakpoints
.NET Assembly Viewer:
[~] Search window now stays open when clicked outside
[!] Fixed showing structure may fail on sub class targets
Lua Editor
[+] Initialize release
Lua:
[+] Added lua log window (when you don't see it, go to Windows -> Lua)
[+] Added LaunchMonoDataCollector API
[+] Added mono_enumDomains API
[+] Added mono_findClass API
[+] Added mono_class_getStaticFieldAddress API
[+] Added unregisterSymbol API
[+] Added registerSymbol API
[+] Added getNameFromAddress API
[+] Added allocateMemory API
[+] Added deAlloc API
[+] Added getPreviousOpcode API
[+] Added loadTable API
[+] Added saveTable API
[+] Added openProcess API
[+] Added getProcesslist API
[+] Added enumModules API
[+] Added inModule API
[+] Added support for address parameters in decimal format
[~] Moved lua log into its own log viewer
Structure Dissect:
[+] Added change description of selected items
Speedhack:
[!] Fixed crash on some games