Obviously you can request options, as we have created that process and ability on the site to give the members some say into what we create here. And I've spent hours on it, and have been able to create options requested many times, and many times have not been able to work out those types of options requested sometimes. Keep in mind we have 100's of games that are as popular or more popular that needed trainers and updates, so I cannot sit with a game indefinitely working on option requests while my stack of work grows on other titles.
So in short, I look at option requests when I have time, and agree to the ones that have the best shot at me being able to actually have success for the time put into looking at them. I literally have probably wasted 4-5 weeks of time on 'trying' to make options that didn't pan out.. this is time wasted that cannot get back and put me behind on other important parts of the site.
Just because someone requests a certain idea or option doesn't mean it's possible. The popularity of the game, the game engine, anti cheats, if the game has online modes, and 100 other things play into the equation...
For the person requesting the option for a specific game, it's all they are interested in and care about, so for them it's a priority. It may not be even close to a priority for us here at the site, because we have much more to consider that is invisible to the members.
FYI, we put out multiple trainer updates this week, adding options that people requested. Also, I am working on the game WE HAPPY FEW for the people who requested a version for Windows Store, which is coded for UWP and completely different and frustrating to start completely over again for a game we already made a trainer for. Work goes on, but may not be the thing you requested.
I hope this clears it up any questions about the system and how it works and how we decide what to release or not release. I mean, I personally generally respond with a message when I reject an option or report I failed at trying to create it, so there's literally also that.
best,
cal