was wondering if we could get options for the ship battles. like cannons at 100% all the time and the ship take no damage.
Actually, a way better option for such things is to check Nexus, there's already a simple quick mod which makes closing to boarding at the start of naval mini game to not cause any damage to sails, hull or crew.
Trainer is great as it is =)
I remember when I played in Pillar of Eternity 1, there was an opportunity to change the class during the game with the help of a trainer. It was possible to pump the mage, reset the level to 1 and change the class to paladin, repeat with any number of classes.
I wonder whether this is possible in the Pillar of Eternity 2? We could make full multiclasses from three or more classes.
It is possible to have all classes in the game through editing. Not sure about resetting level or just super multi class, the details on how it works isn't clear to me since I havn't tried it.
Hello All,
I wonder, since the last update of the game and trainer, whenever I create a character, no matter what class, and keeping the values at 35 (which seems the maximum allowable by the game for ability values), whenever done, and start playing, for some reason the constitution (and only the constitution) drops inexplicably to 1, and no way to raise it again, as in the trainer it still shows the 35 value.
Just wondered if they may have added something that twarts someone's efforts to go beyond level 20?
Any idea welcome.
Not sure why this is happening to you, Using the Ability option, I grabbed all the Wizard and Druid abilities and my Watcher was level 168. I also boosted all the stats to 100 by doing the work around mentioned on page 7 or 8 of this thread.