Hey all. Thanks for the update. A note though:
The options to set supplies do not function. I'd recommend removing these options since all they do is change the number in the inventory screen (if you watch your buildings you will notice that they do not use any of that supposed supply, they'll just idle until you acquire more materials).
The editor feature is in a similar boat; it changes the way things appear but does not actually provide the material in a usable way. Should also be noted there was a change and debris isn't stored in your storage ever; the devs put it so that debris either sits, gets sold, or its stored on recycle buildings (up to 40 units IIRC).
I'm not sure what would be necessary to fix them (the memory locations were all over the place for me, though my studies showed that all the resources were exactly 1 byte apart, just in like 4 different locations and at least two of them had to be changed simultaneously per city storage).
The instant build option though works almost perfectly. Using instant build you do not have to worry about using resources (not sure if that was intended but that's perfect) and it plops down a fully complete structure immediately. The only thing that keeps it from being 100% perfect is if you have the option enabled when deploying your initial city storage you might wind up with no rotors deployed, and that will screw you over big time. Don't use the option (disable it on second/third city) for plopping down the initial storage. Of course, should also be noted that this [I]will also not work for below-cliff buildings[/I] since they are built in pieces.
[Edited by moderator Taurusplopp, 11/2/2018 1:39:20 AM]
I think I might have cracked the case of supplies.
Playing around with the memory scans, there are two addresses which are related to the supply amount in the storage depot. This is the number that needs to be modified and frozen for unlimited supplies.
The other number appears to relate to the cumulative amount across all storage depots and is only cosmetic. Once the true supply count runs out, the item runs out.
Hope that makes sense.