Our Mercenaries 2: World in Flames Trainer is now available for version 03.27.2020 and supports ORIGIN.
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Centurin1 posted on Apr 01, 2018 8:03:24 PM - Report post
So I've been trying to find a trainer that gives the Ambassador Gunship and Warsong Attack Helicopter infinite AT & AA Missiles. None of them work despite the ammo count saying it should. While playing the game I think I've found out why and a way to work around it.
Unlike the Anaconda and Rogue Assassin which use pods for their missiles, the endgame choppers have physical missiles that animate when fired. For example, you can physically see how many missiles are left on an Ambassador by looking at the wings of the model. Once all the missiles are fired, it doesn't matter what the ammo count is, it won't fire anymore.
But there is a workaround. It's not the greatest, but it works. With unlimited vehicle ammo activated, once the helicopter leaves render range, the model is reset and with it the ammo count. For example, you can park your empty chopper somewhere, hijack a car, drive until it leaves render range, then drive back. The helicopter will have its missiles reloaded. Like I said, not a very practical solution, but it's better than nothing. Hope this helps someone.
ELITE
Taurusplopp posted on Apr 02, 2018 12:42:56 AM - Report post