I have tried what is on the read me for the game, run as admin, etc, but it still says it cannot find the game. Reading what is before my post, it seems i am not the only one... 🙁
The current trainer at this time is all that it can be; everything has been done that can be done. And it will unfortunately continue to be that way, unless or until the EAC server configuration the game uses is changed. In addition to this, it is good to keep in mind that there are no other trainers available anywhere. For the time being anyway, you may have to play Vermintide 2 without a trainer.
Oh i understand the current situation with the trainer and the EAC, in that it cannot be any better right now as far as the whole "crash at the end of the mission" situation. I was more of wondering if the trainer not being able to find the game was also was because of the EAC, or is there a fix so that it can find it? I dont mind the crashing at the ending of missions situation. Thanks!
looks like dev found the way to win xD
To continue my thread, although I wasn't going to post this at all, but considering Esteysa was who I first replied to I will... Fatshark has stated in their support forum that they are addressing others who have lost Blueprints due to unexpected connection losses and other "glitches" the game has encounted. They will be giving all players any lost blueprints back at some point in the future (unsure as to when), but what was not said is if they are keeping track of how they were lost (via bug reports generated via their engine) or via backend disconnects... So fingers crossed for those who have used the trainer for levels 1 - 12 and are missing the crafting blueprints, which are staple core gameplay elements which you will NOT GET if you use the trainer.
So using Cals method would make the account trusted again? So if the game wouldn't crash at the end of the game, it would be even usable?.. wow.
I hope you guys get it working soon! :-)
That isn't what I said at all. I said we can do this, but will not be releasing it due to the TOS issues and the method to do it would be aggressively modifying your kernel OS, which is what EAC is doing with signed drivers, namely hijacking your OS kernel. Amazingly, Microsoft is totally OK with this driver and how it works. When people who are virus makers begin using this driver to infect people's system and the users cannot use normal tools and products to remove them, perhaps the danger of this approach by EAC and games companies will become more clear. I hope people don't have their bank software or office software on the same PC as their games..
Unless there is a change by the developers or there is some other method that allows us to gather loot at end of the missions with voilating the TOS, the QUIT prompt at the end will be in place for a long time.
best,
Cal
So using Cals method would make the account trusted again? So if the game wouldn't crash at the end of the game, it would be even usable?.. wow.
I hope you guys get it working soon! :-)
That isn't what I said at all. I said we can do this, but will not be releasing it due to the TOS issues and the method to do it would be aggressively modifying your kernel OS, which is what EAC is doing with signed drivers, namely hijacking your OS kernel. Amazingly, Microsoft is totally OK with this driver and how it works. When people who are virus makers begin using this driver to infect people's system and the users cannot use normal tools and products to remove them, perhaps the danger of this approach by EAC and games companies will become more clear. I hope people don't have their bank software or office software on the same PC as their games..
Unless there is a change by the developers or there is some other method that allows us to gather loot at end of the missions with voilating the TOS, the QUIT prompt at the end will be in place for a long time.
best,
Cal
Thank you Caliber for expounding on the inherent nature of EAC. On my own, there is a near 100% chance that I would not have looked into this; my focus was on Vermintide 2. However, I am now genuinely concerned about the safety of having it on my rig! Again, thank you for taking the time to share this here on the CH forum.
looks like dev found the way to win xD
To continue my thread, although I wasn't going to post this at all, but considering Esteysa was who I first replied to I will... Fatshark has stated in their support forum that they are addressing others who have lost Blueprints due to unexpected connection losses and other "glitches" the game has encounted. They will be giving all players any lost blueprints back at some point in the future (unsure as to when), but what was not said is if they are keeping track of how they were lost (via bug reports generated via their engine) or via backend disconnects... So fingers crossed for those who have used the trainer for levels 1 - 12 and are missing the crafting blueprints, which are staple core gameplay elements which you will NOT GET if you use the trainer.
lol how generous of them to give those BP back. but we can't explain how we lost them right? like OMG! i've lost 12 of them dule to connection lost! 😆 😆
i don't mind play it legit if i know this would happend. even my wizard is now broken but i played my empire soldier from 1 to 30 in 2 days.
[Edited by esteysa, 3/13/2018 4:14:39 PM]