We ALWAYS make trainers on Steam first, then other platforms secondary unless it's not available on Steam. There is no way to request a specific platform when requesting a title be trained. We do it on the most used platform that the most users will benefit from, which is Steam. If it's a big AAA game with thousands of downloads then we will typically also make a version for other platforms automatically. But the smaller games we just don't have the time to make multiple versions of the same trainer and then update both versions indefinitely. This particular game uses a difficult game engine and creating a WS version would likely take all day as we would have to start over from scratch.
This would be different if the Windows Store titles were not so difficult to work on. Making trainers for them takes 5X longer than Steam, Origin, etc due to all the protections and other stuff we have to wade through.
[Edited by PWizard, 12/19/2017 11:57:35 AM]
Was not aware of the difficulties making the trainers for Windows Store games. This is very understandable, given the amount of trainers you have to keep updated. Thanks for thoroughly explaining it to me