Hey guys, I know you are very busy and we appreciate and love your work. However I noticed that as of 02/02/2019 that the Super Damage trainer of the 2.3 build no longer works with the current version of the game. Although outdated, the Super Damage option worked until recently.
If you guys could look into this, that'd be great as the Super Damage is extremely useful in getting high duel assessment points, and farming cards from otherwise lengthy duels.
If not, that's unfortunate but as I said before, we know you guys are super busy. Regardless, keep up the stellar work as always chaps. Thanks, and have a lovely day/afternoon/evening!
Hey @Hopedieslast18 and @emilio1212, I sent @0x90 a PM about this question and topic. I was curious as well about that Super Damage Option. This is not to say that the One Hit Kill option is not amazing because it really is. In some ways the One Hit Kill probably works better than Super Damage. But I think the question is why was that option taken away after the 2.3.1 update, and why is it not added to the other two options in recent updates. This is just a guess but I think @0x90 is probably going to say its no need for it. But lets just wait for his opinion on this subject.
Hey guys, I know you are very busy and we appreciate and love your work. However I noticed that as of 02/02/2019 that the Super Damage trainer of the 2.3 build no longer works with the current version of the game. Although outdated, the Super Damage option worked until recently.
If you guys could look into this, that'd be great as the Super Damage is extremely useful in getting high duel assessment points, and farming cards from otherwise lengthy duels.
If not, that's unfortunate but as I said before, we know you guys are super busy. Regardless, keep up the stellar work as always chaps. Thanks, and have a lovely day/afternoon/evening!
Hey @Hopedieslast18 and @emilio1212, I sent @0x90 a PM about this question and topic. I was curious as well about that Super Damage Option. This is not to say that the One Hit Kill option is not amazing because it really is. In some ways the One Hit Kill probably works better than Super Damage. But I think the question is why was that option taken away after the 2.3.1 update, and why is it not added to the other two options in recent updates. This is just a guess but I think @0x90 is probably going to say its no need for it. But lets just wait for his opinion on this subject.
Yes indeed, keep us posted on this update please lad @mjcouncil04, many thanks!
Super damage has been replaced by infinite health and one hit kills. Where previously super damage applies to you and your opponent (which is why you had to turn it off before ending your turn) you can now have both options enabled the whole match.
What's the big difference in dealing "super damage" or in dealing super damage and "one hit kills" the opponent?
Thanks for explaining that @0x90. I understand and I agree with your point, the two current options are the better ones. You are right in the fact that using both together is better than using one then having to turn it off.
@0x90 I can answer this one, the difference between the One Hit Kills and Super Damage lies with the Duel Assessment points, using Super Damage grants you 6000+ points and allows you to quickly farm cards from opponents, increasing your chances of obtaining SR and UR Cards, whereas One Hit Kills does not.
It's not a massive concern though guys, just if it's an easy fix it'd be greatly appreciated. You guys do amazing work, and the options that are present are brilliant.
So what you are saying @Hopedieslast18 is that you would like an option to give us the high points to get the higher rewards like the Super Damage option enabled. Now that is interesting because I didn't realized that option actually allowed for higher points. I am not sure if its a way to hack the points after a match but if anyone can find a way to do it its @0x90. I will Forward the info.