could someone post a good savegame edit? i dont know what im doing. and when i tried to add 9999 workers, it made it be red and -9999 in the game?
set it to "-9000" and it will turn out as posetive ingame.
at last for energy, worker and food.
as exemplare:
FoodReserved value -9900"
WorkersReserved" value -9900"
EnergyReserved" value -9900"
numbers ingame maybe jump back to normal if you build a cretin building or save and reload later - so have that in mind and backup you savegame...
Hey all, is there a way to prevent the resource values from resetting ingame? The production values entered into the editor are only reflected in game until an action in game changes said value; if you set the value of wood to be 500 units for instance and build a wooden tower, the quantity sets itself back to the uneditted maximum (50 for example). The production values changed in editor seem to only reflect what the game displays as well, and not the actual production value; if the wood production is set to 500 but the sawmills are production 30 wood every 8 hours, the display will show +500 but the reserves are quite clearly still only gathering +30 units as if nothing was ever altered.
I'm assuming that I'm missing something here where the reserves are concerned. As for the production values, I'm guessing that I need to change the values for individual buildings yet I can't seem to find that information in the saved file at this time.
Does anyone have any suggestions or viable solutions? Thanks! 😀
use the trainer