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  They Are Billions Savegame Editor
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    Send a message to BRONZEBORG
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    BRONZEBORG posted on Dec 22, 2017 10:54:29 AM - Report post
     
    could someone post a good savegame edit? i dont know what im doing. and when i tried to add 9999 workers, it made it be red and -9999 in the game?
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    kleener78 posted on Dec 22, 2017 12:03:55 PM - Report post
     
    quote:
    originally posted by BRONZEBORG

    could someone post a good savegame edit? i dont know what im doing. and when i tried to add 9999 workers, it made it be red and -9999 in the game?

    set it to "-9000" and it will turn out as posetive ingame.

    at last for energy, worker and food.

    as exemplare:

    FoodReserved value -9900"
    WorkersReserved" value -9900"
    EnergyReserved" value -9900"


    numbers ingame maybe jump back to normal if you build a cretin building or save and reload later - so have that in mind and backup you savegame...

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    Eris9 posted on Dec 29, 2017 6:47:44 PM - Report post
     
    Hey all, is there a way to prevent the resource values from resetting ingame? The production values entered into the editor are only reflected in game until an action in game changes said value; if you set the value of wood to be 500 units for instance and build a wooden tower, the quantity sets itself back to the uneditted maximum (50 for example). The production values changed in editor seem to only reflect what the game displays as well, and not the actual production value; if the wood production is set to 500 but the sawmills are production 30 wood every 8 hours, the display will show +500 but the reserves are quite clearly still only gathering +30 units as if nothing was ever altered.

    I'm assuming that I'm missing something here where the reserves are concerned. As for the production values, I'm guessing that I need to change the values for individual buildings yet I can't seem to find that information in the saved file at this time.

    Does anyone have any suggestions or viable solutions? Thanks! 😀
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    Send a message to Caliber
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    Caliber posted on Dec 30, 2017 7:30:26 AM - Report post
     
    quote:
    originally posted by Eris9

    Hey all, is there a way to prevent the resource values from resetting ingame? The production values entered into the editor are only reflected in game until an action in game changes said value; if you set the value of wood to be 500 units for instance and build a wooden tower, the quantity sets itself back to the uneditted maximum (50 for example). The production values changed in editor seem to only reflect what the game displays as well, and not the actual production value; if the wood production is set to 500 but the sawmills are production 30 wood every 8 hours, the display will show +500 but the reserves are quite clearly still only gathering +30 units as if nothing was ever altered.

    I'm assuming that I'm missing something here where the reserves are concerned. As for the production values, I'm guessing that I need to change the values for individual buildings yet I can't seem to find that information in the saved file at this time.

    Does anyone have any suggestions or viable solutions? Thanks! 😀

    use the trainer

    Trainer Creator
    www.cheathappens.com
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    Eris9 posted on Dec 30, 2017 1:47:46 PM - Report post
     
    Well, that would normally work but unfortunately the game version is seemingly updated daily (multiple times in fact) and the new version is generally incompatible with the trainer version, which prevents the trainer from working, which prevents it from being a viable option until the next trainer update; expecting the coders to update the trainer as often as the game currently updates itself would be entirely unrealistic and ultimately impractical. That's pretty much the main theme of the other thread currently discussing this title; you should check it out if you haven't already!

    I'm just looking for a solution for the save game editor currently. I figured I could at least ask before delving into a more involved method; that's sort of the point.

    [Edited by Eris9, 12/30/2017 1:51:48 PM]
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    BOSSOFACROSS
    ilpalazzo77 posted on Feb 11, 2018 4:43:11 AM - Report post
     
    hi, just a heads up. this savegame editor will NOT WORK on saves from version 6.0+ as the game devs encrypted the saves with a password.
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    RafliXXX posted on May 05, 2018 6:27:30 AM - Report post
     
    If you got encrypted save game just use ZXCheck Generator

    Link

    [Edited by moderator Taurusplopp, 5/5/2018 6:46:19 AM]
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    xoyo posted on May 08, 2018 6:11:51 AM - Report post
     
    Numpad 7: Capture Units and F9: Unlimited Gold Supply can't work, always fail.
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