Our ELEX Trainer is now available for version 1.0.2981.0 V2 and supports STEAM, GOG.
Our ELEX message board is available to provide feedback on our trainers or cheats.
dezzter posted on Oct 29, 2017 9:10:51 AM - Report post
So with the new editor we can now give ourselves skills from other factions, anyone seen any issues with dialogue etc happening from this? I don't usually hard save and just rely on auto and quicksaves so I could potentially kill my runthrough.
INACTIVE
pcweltz posted on Oct 29, 2017 1:34:25 PM - Report post
Active abilities (spells) added this way do not work, as they don't show up in the spells menu and can't be added to the quickbar. Passives such as faction weapon upgrades work fine with only the ability checked, while some like ammunition crafting only function when the core faction is checked too. I've been enabling these for crafting and then disabling when finished. So far I have seen zero dialogue issues, but to be safe I wouldn't enable the other factions until you've already joined one.
TIER 7
dezzter posted on Oct 30, 2017 11:12:43 PM - Report post
Well I tested talking to a faction skills trainer with berserker skill active and there is no change in dialogue so it must be some sort of tag and not based on the skill itself. Shouldn't be many problems.