hey guys.
The trainer is awesome!
But the 1-turn unit do not work. it switches back to normal recruit time when you skip turn.
Always helps to read the readme.
Numpad 4: 1 Turn Units - toggle on and then select units to
create within 5 seconds. The option turns itself off.
f5 force more amber
Does this also work for other secondary currency's like food for skaven ?
No idea, let us know.
If not, then would be good to have a bunch of currency for Skaven and then upload savegames for us to use to work on that
best,
Cal
hey guys.
The trainer is awesome!
But the 1-turn unit do not work. it switches back to normal recruit time when you skip turn.
Same here. 1 Turn construction works fine, but the 1 turn recruitment shows 1 turn after I press NumPad 4 and select the units, but defaults back to however many turns it would normally be when I click end turn. I even tried hitting numbpad 4, selecting the last unit I wanted to build and hitting end turn before the option deactivated and it didn't work. Oh well, the other options seem to work fine, and I'm sure the CheatHappens crew will figure this bug out.
hey guys.
The trainer is awesome!
But the 1-turn unit do not work. it switches back to normal recruit time when you skip turn.
Always helps to read the readme.
Numpad 4: 1 Turn Units - toggle on and then select units to
create within 5 seconds. The option turns itself off.
i know have used your total war trainers for some time now.
But even with this is mind. after i have clicked recruit they do show 1 turn.
Bu the turn after, the units are not recruited, and recruit time is back to normal.
hey guys.
The trainer is awesome!
But the 1-turn unit do not work. it switches back to normal recruit time when you skip turn.
Always helps to read the readme.
Numpad 4: 1 Turn Units - toggle on and then select units to
create within 5 seconds. The option turns itself off.
i know have used your total war trainers for some time now.
But even with this is mind. after i have clicked recruit they do show 1 turn.
Bu the turn after, the units are not recruited, and recruit time is back to normal.
I believe what's happening is that the 1 turn recruitment option is working, but it is not lifting the restriction in number of units which are recruited in one turn by the global or local recruitment capacity. This is based on buildings and tech, but at the beginning of the game is about 3 units/turn. The past trainers for TWW 1 seemed to be able to lift this restriction, allowing recruitment of whole armies in one turn.