Hi, thanks for the quick tutorial but I dont understand how to get the modified files back into the .BIG file.
The creation of the race_sect folder with the modified file do not alter the game.
Please advise.
try it first with the srecon shp
copy the srecon folder srecon.lod and srecon.shp from your extracted race_sect folder to race_sect folder in homeworld emergence folder. Edit the srecon.shp , for example a bit more health.
example from my srecon.shp
;Basic Ship Stats
;=--------------=
shipclass CLASS_Fighter
isCapitalShip FALSE
buildCost 1 ; resource units to build
buildTime 1 ; time in seconds to build
supportUnits 2 ; Support Units required
providesSU 0
TimeShockedByEMP 2.0 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 10000 ; hit points
test game to see if the scout ship has more health.
so no need to pack the edited content back into a .big file
P.S sorry for the mistype in my earlier post race-sect must be race_sect so a underscore _
About the tweak.script and singleplayer.script those 2 files go to the main homeworld emergence folder
tweak script is handy to change the repair rate of the workers.
example.
The rate a ship of a specific class gets repaired by workers.
twRepairRate CLASS_Mothership 3500 In health units per second. 0 means ship can't be repaired.
twRepairRate CLASS_HeavyCruiser 3500
twRepairRate CLASS_Carrier 3500
twRepairRate CLASS_Destroyer 35 don't edit this to high , its needed in mission 2 to repair the destroyer but not to fast repair else mission script goes awry
twRepairRate CLASS_Frigate 350
twRepairRate CLASS_Corvette 300
twRepairRate CLASS_Fighter 300
twRepairRate CLASS_Resource 300
twRepairRate CLASS_NonCombat 300
twRepairRate CLASS_Composite 300
twRepairRate CLASS_Component 0 DS See me if you want to change this. The repair rate for the ship the component is attached to is used.
twRepairRate CLASS_Micro 300
twRepairRate CLASS_MonsterShip 195
note the low repair rate for the destroyer
[Edited by jackbig, 7/5/2017 1:18:04 PM]