So I have 12,700 points to spend. Where do I toss them to make more options for trainer? lol
@Ninjafroggie that is an awesome walkthru buddy. Thank you very much!
@EVERYONE having issues on first mission (miners)
1. Go RIGHT first. Take out turret generator FIRST (use spider to jump and hide right around bigass mountain, he can alpha strike out the turret) I advise letting the enemies at that base advance some toward you first.
2. USE HARD COVER ie put a mountain between you and the enemies as often as you can.
3. Melee TF out of the enemy shadow hawk.
I did the mission first time through and all I had was armor dmg and light (3 day repair) structure. No pilot losses (altho i did have 2 that sustained 1 injury apiece. 26 day recovery time.
GENERAL RULE ABOUT BT: Do not rush forward, reserve units. Let THEM go first so YOU can respond more tactically sound.
Character experience editing would be a great thing to request, since nobody can figure it out with cosmos!
no money option yet? 🙂
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
While waiting for an update to be released, you can use our free CoSMOS Gamehacking Tool to easily hack the game yourself. We have tons of video tutorials available for even those with no prior experience with memory scanners or gamehacking tools.
So I have 12,700 points to spend. Where do I toss them to make more options for trainer? lol
@Ninjafroggie that is an awesome walkthru buddy. Thank you very much!
@EVERYONE having issues on first mission (miners)
1. Go RIGHT first. Take out turret generator FIRST (use spider to jump and hide right around bigass mountain, he can alpha strike out the turret) I advise letting the enemies at that base advance some toward you first.
2. USE HARD COVER ie put a mountain between you and the enemies as often as you can.
3. Melee TF out of the enemy shadow hawk.
I did the mission first time through and all I had was armor dmg and light (3 day repair) structure. No pilot losses (altho i did have 2 that sustained 1 injury apiece. 26 day recovery time.
GENERAL RULE ABOUT BT: Do not rush forward, reserve units. Let THEM go first so YOU can respond more tactically sound.
Character experience editing would be a great thing to request, since nobody can figure it out with cosmos!
In the game's data files, specifically in Steam\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants with the file named: SimGameConstants.json you can edit the mission reward XP numbers so you can level all the pilots you took on a single mission to max if you wanted.
Thanks for the quick work. Is or will there be a character editor in the works. I'd love to have a decrease out pilot.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
So I have 12,700 points to spend. Where do I toss them to make more options for trainer? lol
@Ninjafroggie that is an awesome walkthru buddy. Thank you very much!
@EVERYONE having issues on first mission (miners)
1. Go RIGHT first. Take out turret generator FIRST (use spider to jump and hide right around bigass mountain, he can alpha strike out the turret) I advise letting the enemies at that base advance some toward you first.
2. USE HARD COVER ie put a mountain between you and the enemies as often as you can.
3. Melee TF out of the enemy shadow hawk.
I did the mission first time through and all I had was armor dmg and light (3 day repair) structure. No pilot losses (altho i did have 2 that sustained 1 injury apiece. 26 day recovery time.
GENERAL RULE ABOUT BT: Do not rush forward, reserve units. Let THEM go first so YOU can respond more tactically sound.
Character experience editing would be a great thing to request, since nobody can figure it out with cosmos!
In the game's data files, specifically in Steam\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants with the file named: SimGameConstants.json you can edit the mission reward XP numbers so you can level all the pilots you took on a single mission to max if you wanted.
the problem with modding the game files is that you cant play multiplayer anymore if you do so. Using cosmos to edit your money in campaign doesnt change any game files, so it doesnt block you from playing multiplayer. I would much prefer to figure out a way to do it with cosmos