You able to give us insane dmg , one hit kill? maybe teleport to marked location?
Personally I think 1 hit is boring. But an increase is definitly required. Just leveled to 132 so I don't have to upgrade armor/weapons anymore. Now everything is mega bullet sponges. Even though I put out 3.4k DPS with my weakest weapon. 😵
This game seems poorly balanced when it comes to damage vs HP. Abilities are just bye bye in endgame in terms of damage, I only use tactical cloak, turbocharge and invasion. Turbocharge is on a macro so it is up 100% with no cooldown activated. Tactical cloak you use everytime you are out of cloak with the spec so you get increased 40% gun damage and 2 seconds of cloak when you break the cloak. Invasion with the 25% defense debuff. With weapon mods for "hover for increased damage/ROF".
Am looking more into it now, it seems damage increase stat is very poor. At 132 the soldier +20% damage increase is in reality only 7.6%. The 35% increased damage while hovering is in reality ~14% damage. I guess it is diminishing returns, but I recall early on when I checked the soldier stat that it was not the full procentage.
You able to give us insane dmg , one hit kill? maybe teleport to marked location?
Personally I think 1 hit is boring. But an increase is definitly required. Just leveled to 132 so I don't have to upgrade armor/weapons anymore. Now everything is mega bullet sponges. Even though I put out 3.4k DPS with my weakest weapon. 😵
This game seems poorly balanced when it comes to damage vs HP. Abilities are just bye bye in endgame in terms of damage, I only use tactical cloak, turbocharge and invasion. Turbocharge is on a macro so it is up 100% with no cooldown activated. Tactical cloak you use everytime you are out of cloak with the spec so you get increased 40% gun damage and 2 seconds of cloak when you break the cloak. Invasion with the 25% defense debuff. With weapon mods for "hover for increased damage/ROF".
Am looking more into it now, it seems damage increase stat is very poor. At 132 the soldier +20% damage increase is in reality only 7.6%. The 35% increased damage while hovering is in reality ~14% damage. I guess it is diminishing returns, but I recall early on when I checked the soldier stat that it was not the full procentage.
Rate of fire stacks without diminishing returns. Turbocharge 40% + weapon mod = 75%.