I have been to other sites that have sold me 'lifetime' access to cheats and then updated their TOS or something AFTER I had already bought it and basically said, hey remember how you bought lifetime membership which cost way more than monthly or yearly? Well guess what we don't so buy it again!
This site however is clearly adamant about its ideals and continues to give me great service.
I am not someone who likes membership fees to anything so when I have the option to buy lifetime I always appreciate
There isn't much reason for the post just wanted to say thanks!
(Also is there any possibility Lifetime+ Will get a lifetime option instead of capping at yearly?)
Unlikely considering it's purpose it simply to help fund the extra cost of games and such these days. It doesn't give that much extra so it makes sense it's an added duration based fee. It's supposed to be optional and all.
I have been to other sites that have sold me 'lifetime' access to cheats and then updated their TOS or something AFTER I had already bought it and basically said, hey remember how you bought lifetime membership which cost way more than monthly or yearly? Well guess what we don't so buy it again!
This site however is clearly adamant about its ideals and continues to give me great service.
I am not someone who likes membership fees to anything so when I have the option to buy lifetime I always appreciate
There isn't much reason for the post just wanted to say thanks!
(Also is there any possibility Lifetime+ Will get a lifetime option instead of capping at yearly?)
While I know this is a dated post, it's still as relevant as it was then.
I think this is a scheme to get people to pay for Lifetime Plus membership. Those of us who paid for Lifetime membership years ago who at the time were assured that we'd not only have access to the full library but get points each month to vote on games to be supported. It seems as if since all the money made from those who paid for Lifetime membership over the years has "dried up", Cheathappens decided to add Lifetime Plus and take voting rights away from Lifetime members in the process.
We all know that the cost of games has gone up since the early days of Cheathappens. However, most knew then that the cost of games would increase like everything else in an economy. Fortunately, the prices haven't increased as much as most other things have. Also, those at Cheathappens back then like most others knew that the gaming industry was going to boom. This meant that there would be more and more titles released each year.
Cheathappens should stop selling their membership packages as Lifetime. At some point in the future, Lifetime Plus will have some of its perks switched to the "next generation membership plan". It happened to those with Lifetime membership which means that it'll be an easier decision when cash flow once again becomes an issue.
Again, there is nothing wrong with adding a new membership tier. Many services do it. The problem rests with calling them Lifetime. On top of that you then move certain perks to the next tier. Call them anything else and the moral and legal aspects of what Cheathappens does is significantly reduced. Most importantly, the reputation of the services you offer for those who pay doesn't take as big of a hit.
I would have paid to upgrade to Lifetime Plus had it been marketed differently. The problem is that no one knows when that so-called Lifetime Plus will be replaced leaving it only marginally better than Lifetime.
Thaanks for your time.
Thanks for your feedback, we appreciate you very much.
So, Lifetime for Lifetime+ ... actually never thought about it as it's designed to help us bring in a little extra recurring revenue from those members that like to continue to contribute to the site beyond their Lifetime membership. These extra funds help us to buy games (currently we spend over $2000 per month on games) and pay additional programmers as necessary to keep up with our workload. It almost seems like maybe a Lifetime version of Lifetime+ might be sort of defeating the purpose, if you get what I mean? When we started selling Lifetime memberships around 15 years ago, we never could have imagined a gaming landscape like it is today. I think we released over 250 trainers last month. That number used to be less than 10 per month. It's crazy and it's about to get even worse as Steam eliminates the Greenlight program and anyone can just pay the fee and put their "game" up for sale on Steam. We're doing everything we can just to try and keep up with how things continue to snowball each and every month as the more trainers we make for new games means more updates for those games as they patch for the next 3+ years. Several members have suggested just simply not releasing trainers for "early access" titles, and while that would certainly cut our workload down by a significant amount, we would also lose a lot of memberships both new and recurring as 90% of the games released each month are "early access". It started with indie devs and now the big studios are getting into it so we pretty much have to support these games or else we probably fail to exist. I understand the appeal and kudos to Valve for coming up with the idea, ingenious on their part. If I could sell someone something for full price that I may or may not ever finish depending on how many people buy or don't buy it, of course I would. Spend $10K to release a .0000001 Alpha version of your game for $49 on Steam instead of $1M to release a completely finished game. No one buys it, no prob, we lost $10K and move on to the next project instead of losing $1M if your game sucks and doesn't sell. Not all early access games are like that, but I anticipate it getting much worse before it gets better. Regardless of what happens, we have to support the games that our customers request and are playing the best we can. Unfortunately we can't raise our fees to cover the extra expenses as then more people simply settle for the free +3 trainer that is "good enough" and updated for a few weeks versus our +10 trainer that's updated for a few years.
Anyways, I didn't mean to go on a rant. We truly appreciate each and every person that supports our site in any way. We are constantly trying to increase the value of each membership and even those that don't subscribe. We're about to release version 3.0 of our FREE CoSMOS Gamehacking Tool which has PAGES of new functionality, features and fixes including many not featured in any other gamehacking tool. Did we have to spend thousands of dollars on developing this free app? No, but we felt that we could create a beginner friendly, modernized tool with new features for even the most advanced of users. We don't make a dime from CoSMOS, it's simply our way of giving back and contributing to the gamehacking community. Plus it also helps our users hack their own games between trainer updates if we can't get to them right away. We just released a new trainer template which gives the user more control over how they want to use the trainer and is actually part of a bigger project that we have underway which I think everyone will enjoy.
Anyway, thanks again. I'll give the Lifetime Lifetime+ some thought.
Dang, Wizard, I can only imagine the massive amount of games in the staffs Steam library when ya'll have to program that many trainers every month. Holy heck.