When jumping upwards in to the door/hole leading to a new area while infinite jump is enabled the game crashes. It seems that little hero is not taken to the left or right after a jump up and falls back down while the screen stays stuck in the new area. Running same version of trainer and Steam game 1.2.2.1.
Caliber already addressed and answered this on page 4 in this thread -> Link
Hello,
I just wanted to say that the there was an update to the game and its currently on 1.4.3.2. The trainer stopped working. i just wanted to let the devs know. I sent a request also.
Thank you
Just tested the current trainer, works fine. Make sure that you are running it as admin and that once you are in game and can run around, you press Numpad 1 to attach to player. After that, all the options work fine.
Add coin will only update once you collect more coins after activating it.
The "No enemy collisions" options has stopped working. Ive tried everything. Antivirus, compatibility, Admin mode, reinstall, checking trainer version vs Steam/Game version. Nothing changes. The rest of the options work just fine, as they have for the last week. Its just the hit detection. Please fix this, or help figure out what Im doing wrong.
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Update... I read every post, every page that I could find, read every moderator's advice, and I got it. It's the games engine, all I did was move around alot, used the stag to travel back and forth three or four times between stations, hit a few low level enemies, went back to the main menu and activated the trainer then. It all worked. Im back at it, and currently sitting at %105. Thanks CH.
I can confirm that as of July 14, 2019, the "No Enemy Collisions" option no longer works, while the other options seem to be working fine. The No Enemy Collosions option was working fine on July 13, 2019, but I noticed that Hollow Knight received an 1.8 GB update later that day, even though the version number did not change.
I've tried DerrickR0228's solution in his update, but I still can't get the "No Enemy Collisions" to work, even if the trainer says that the option was successfully activated. Does anyone else have any suggestions?
Update as of July 17, 2019: I managed to get the No Enemy Collisions trainer option to work properly by using the following procedure exactly.
Before starting, save your game at Forgotten Crossroads Stag station, which I picked for the convenient screen transition as you exit the station and the need to jump to reach the two minor enemies just outside the station.
Run the trainer, but do not activate
Run the game
Load game save at Forgotten Crossroads Stag station
Exit station to get screen transition
Jump up to reach enemies
Get hurt by, then kill at least one enemy
Enter Stag Station.
Open both inventory and the area map
Return to main game menu
Activate trainer, but do not activate any options
Load game save at Forgotten Crossroads Stag station
Exit Stag station
Jump up to reach enemies
Get hurt by, then kill at least one enemy
Enter Stag Station.
Open both inventory and area map
Activate Capture Player option, but do not activate any other trainer options
Exit Stag station
Get hurt by, then kill at least one enemy
Activate No Enemy Collision option, but do not activate any other trainer options
By following these steps exactly, I've managed to get the No Enemy Collision option to work properly. After that, the other trainer options can be activated at will with no problem.
I don't know which of the above steps are essential, or this procedure will work at other locations, or how much the order of the steps can be changed, but I haven't bothered to test it. All I know is that this seems to work fairly reliably for me.
[Edited by ladytanaka, 7/17/2019 2:57:14 AM]