6th Option not activating porperly, always says failed for the first time, then says activated the second time but it don't work... the rest of the options works fine. And on the trainer it says game not found, even the game is running, both the game and trainer are the latest version, 1.2.2.1. Talk about weird, man.
[Edited by Ryuuichi, 12/5/2017 4:14:27 AM]
tips for this game
run the trainer
do not activate
run the game
load into the game
move around
jump
run into a creature or two
open the inventory
close it
Then go back to the main menu
THEN activate the trainer
The problem here isn't the trainer, it's that this game is made with UNITY and the code is created by JIT compiler only WHEN you do specific things. To make matters worse, the code is created TWICE, once in memory by the compiler, and then it's copied to another place to permanently stay for use later. The first copy is generally written over when new code is created. But if it's still in memory when you activate the trainer options, the trainer may lock into old code, etc.
The trainer is up to date and working. Try the tips. I have no other suggestions. Unity has been great for getting more and new games out, but has complicated how we have to make trainers for it.
best,
Cal
6th Option not activating porperly, always says failed for the first time, then says activated the second time but it don't work... the rest of the options works fine. And on the trainer it says game not found, even the game is running, both the game and trainer are the latest version, 1.2.2.1. Talk about weird, man.
[Edited by Ryuuichi, 12/5/2017 4:14:27 AM]
tips for this game
run the trainer
do not activate
run the game
load into the game
move around
jump
run into a creature or two
open the inventory
close it
Then go back to the main menu
THEN activate the trainer
The problem here isn't the trainer, it's that this game is made with UNITY and the code is created by JIT compiler only WHEN you do specific things. To make matters worse, the code is created TWICE, once in memory by the compiler, and then it's copied to another place to permanently stay for use later. The first copy is generally written over when new code is created. But if it's still in memory when you activate the trainer options, the trainer may lock into old code, etc.
The trainer is up to date and working. Try the tips. I have no other suggestions. Unity has been great for getting more and new games out, but has complicated how we have to make trainers for it.
best,
Cal
Ah... remind of Dead Cells. Got it, Cal. Thanks for the tips
The trainer is freezing the game during "Top screen" jumps that transistion you to a top area only. If i transistion into a side to side area, all is fine. But this is a top jump level transistion only freeze. (The character jumps straight up and back down to the lower level and the game freezes with my controls unresponsive until i shut down the computer).
When i run the game without the trainer, i can jump out of the levels fine with no freezing (perfect example is jumping out of the well into Dirtmouth).
I also do not see a way to "disable" the trainer... I was thinking that if i could disable it, then jump up and out the level it might work. But even shuting down the trainer still allows me to use the trainer options.
Not sure if this is something that can be fixed?
You may want to read about the Unltd Jump option on page 4 of this very thread -> Link
Does this answer your issue?