Our Oxygen Not Included Trainer is now available for version 623230 and supports STEAM.
Our Oxygen Not Included message board is available to provide feedback on our trainers or cheats.
0x90 posted on Feb 21, 2017 7:13:10 PM - Report post
I'll check this out and get back to you tomorrow. Thanks for the very nice attachment. It's rare to see someone takes care of everything from beginning.
STAFF
0x90 posted on Feb 22, 2017 5:41:58 AM - Report post
Very likely not possible. The game is coded differently than others. It holds up values inside a database. Once you try and modify a value by a trainer, it will affect MANY other values too.
TIER 7
Rice Farmer posted on Feb 22, 2017 1:19:47 PM - Report post
Thank you so much for the effort, much appreciated!
Hocus Pocus!
ELITE
Goldberger posted on Feb 25, 2017 6:03:30 AM - Report post
Thanks for the trainer it works really good. I'm not asking for more or new option until a patch breaks this trainer because i know you guys got tons of games you need to work but when at some point there is a patch and you need to make new trainer could it be possible to have that the needs of those characters locked to max when you activate the trainer with the skill maxing?
That way like the resource algae is not required and i suspect its easier to lock stats than try to increase a resource that the game calculates in stores and on the ground too.
But this is just a suggestion for future if it would be possible. I doubt you will need anything else in trainer that have the characters needs locked to max. at least i did not find that kind of option in the trainer or i am blind
Might test out cosmos for first time if i get the time, long time CoSMOS user so i'm always excited about new tools that come out because sometimes different tools work differently. I had games that artmoney worked in but CoSMOS did not and vice versa.
But keep up the good work as usual and thanks for all the awesome trainer you are doing, saves me the time to do all the work because i don't have allways time and in the end i might be pretty lazy too 😀
[Edited by Goldberger, 2/25/2017 6:05:17 AM]
STAFF
0x90 posted on Feb 25, 2017 6:18:53 AM - Report post
You mean that the character stats are frozen and you don't have to select and press hotkeys everytime? That's not possible by how the game works (at least not without having unwanted side effects).
ELITE
Goldberger posted on Feb 25, 2017 7:04:34 AM - Report post
Oh thats a shame 🙁 I did actually test fast that comsos, seems awesome and i did get like stamina locked and no short term effects. but meanwhile writing this game crashed in background so lol you might be right. i've had it alt tabbed for half a day without a crash so this has to be thanks to locked stamina.
Well thanks for fast response, sad about that freezing the needs does not work.
There is one other workaround i was thinking but not sure how easy or hard it is to implement is that you max out the needs of all characters you got instead of needing to choose one and press 1. so you just have game on press a button and all toons get needs maxed out so that would be much more convenient than finding every toon you got and clicking on them separately.
But better not waste more energy on this if that is not going to work either on a early access game
I will fiddle around with comos and see if i can figure out something. Thanks again
STAFF
0x90 posted on Feb 25, 2017 8:37:36 AM - Report post
Searching a value and freezing it is different from what a trainer does. A trainer doesn't search a value it hooks a function and sets ALL values which are running through to a specific value. In this game, as said before, many values running through same functions and filtering isn't possible.
ELITE
Wall posted on Feb 27, 2017 10:56:30 AM - Report post
When i use the trainer i get this:
************** Undtagelsestekst ************** System.Runtime.InteropServices.SEHException (0x80004005): En ekstern komponent har udløst en undtagelse. ved OxygenNotIncluded_CH.EditorEngine.WriteToEditor(EditorItem pEntry, Object pValue) ved OxygenNotIncluded_CH.EditorEngine.SetEditorValue(String pName, Object pValue, Boolean pPlaySound, Boolean ToLower) ved OxygenNotIncluded_CH.FrmMain.TriggerHotkey(Int32 pFeature) ved OxygenNotIncluded_CH.FrmMain.TCheck_Tick(Object sender, EventArgs e) ved System.Windows.Forms.Timer.OnTick(EventArgs e) ved System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)