It has been boosted. Gifted titles count as boosted as well. One title just cleared the list so I boosted this title to test the system and it worked.
I was thinking of trainer updates getting an own trainer queue to guarantee a maximum of 5 possible trainer update boosts, because updates require less time than new trainers. And boosted titles for new trainers are dependent on the release of games, taking space of the trainer queue for a lengthy period of time. But I don't check the trainer queue daily, so I can't tell if that addition/separation would be essential.
Thank you for boosting ASTRONEER!
It has been boosted. Gifted titles count as boosted as well. One title just cleared the list so I boosted this title to test the system and it worked.
I was thinking of trainer updates getting an own trainer queue to guarantee a maximum of 5 possible trainer update boosts, because updates require less time than new trainers. And boosted titles for new trainers are dependent on the release of games, taking space of the trainer queue for a lengthy period of time. But I don't check the trainer queue daily, so I can't tell if that addition/separation would be essential.
Thank you for boosting ASTRONEER!
Many updates break the entire trainer causing us to basically "start over" from scratch as devs can't make up their mind about their early access game engine, start encrypting stuff to prevent cheating, etc. So, this would not help the process go any faster. We work the list in order of request and priority, that's only fair to those people waiting just as much for a trainer on a new title as those for an update to an existing trainer.
This Unlimited Bytes feature seems to not be working, or I am doing something wrong.
I first ensure I have enough bytes to buy something. I activate the feature, buy something I knew I could afford prior to activating, try to buy something I know I cant afford, and then nothing happens. It makes the beep noise but doesn't unlock anything. And the whole time after activating it shows "999999" bytes.
I read somewhere in this thread that the feature requires you buy something to enable the "999999" bytes. Is there some kind of special trick to getting "Unlimited Bytes" working?
I thought I was doing something wrong too, but I think they reworked it to be an instant unlimited bytes from the start so you wouldn't have to work to get those extra bytes.
If you keep encountering the problem might be worth a second to do a trainer update notification, and letting them know 🙂 .
Edit: Gonna post this partial quote bellow from 0x90, can read the rest on Page 18 of this thread.[/b}
Originally posted by 0x90:
Unlimited bytes option ALWAYS worked for me. Previously you had to spent bytes while the cheat was active before you get unlimited bytes. In latest update you should get unlimited bytes immediately when activating the option. You may want to test it on a new savegame.
[Edited by NexusBlacklist580, 3/13/2019 8:58:24 PM]
Trainer Version 1.0.9
Steam Version 1.0.13
Error on Trainer Activation (F1).
Reinstalled the trainer, ran as Admin, disabled antivirus. A little while back I did get the opportunity to try this version of the trainer, which was working as intended. This may just be an update thing, but I've noted two different errors. I've only been able to replicate the following one, but I'll report the other here as soon as I find it again and can replicate it.
ERROR LOG FROM THE DEBUG TAB
11:15:40: Trainer is up to date.
11:16:01: Successfully attached to Astro-Win64-Shipping
11:16:02: Symbolhandler: Enumerating symbols...
11:16:02: Symbolhandler: Finished! Time enumerating symbols: 490ms
11:16:02: health, Script error in line 4: Cannot find aob for 'originalcode_3646'
>>> Trainer Version 1.0.9
>>> Steam Version 1.0.13 <<<
/facepalm
Implying there were not already 12 update requests.
Implying old, out-dated trainers have not worked with this game specifically before.
But in all seriousness, the only reason I posted with that reason, is due to the log stating it was up-to-date. Since I don't know what the code calls for / states, I have no other assumptions I can make based off of that statement. Steam says the trainer isn't, the trainer says it is in a dump file (which most programmers/coders ask for). It's either a false statement, or a true one. Since I can't see under the hood, I went with my gut. It didn't pay off obviously, but at the very least I offered someone (whoever is in charge with this) the debug message, which is more than what I can say for a /facepalm.
Thanks.
Trainer Version 1.0.9
Steam Version 1.0.13
Error on Trainer Activation (F1).
Reinstalled the trainer, ran as Admin, disabled antivirus. A little while back I did get the opportunity to try this version of the trainer, which was working as intended. This may just be an update thing, but I've noted two different errors. I've only been able to replicate the following one, but I'll report the other here as soon as I find it again and can replicate it.
ERROR LOG FROM THE DEBUG TAB
11:15:40: Trainer is up to date.
11:16:01: Successfully attached to Astro-Win64-Shipping
11:16:02: Symbolhandler: Enumerating symbols...
11:16:02: Symbolhandler: Finished! Time enumerating symbols: 490ms
11:16:02: health, Script error in line 4: Cannot find aob for 'originalcode_3646'
>>> Trainer Version 1.0.9
>>> Steam Version 1.0.13 <<<
/facepalm
Implying there were not already 12 update requests.
Implying old, out-dated trainers have not worked with this game specifically before.
But in all seriousness, the only reason I posted with that reason, is due to the log stating it was up-to-date. Since I don't know what the code calls for / states, I have no other assumptions I can make based off of that statement. Steam says the trainer isn't, the trainer says it is in a dump file (which most programmers/coders ask for). It's either a false statement, or a true one. Since I can't see under the hood, I went with my gut. It didn't pay off obviously, but at the very least I offered someone (whoever is in charge with this) the debug message, which is more than what I can say for a /facepalm.
Thanks.
Welcome.