Has anyone tried running the trainer on Win 11 x64?
try it and let us know
Is it possible to add an option to make all the background dialogues available when talking to NPCs?
I wasn't able to do it editing the MobileObjects.save in the savegame or playing around with REDACTED
If anybody was able to do it let us know.
[Edited by moderator Nook, 2/13/2024 12:19:45 PM]
Don't think that would classify as something for a trainer. That seems more like something you need to reach out to the game devs for.
Is it possible to add an option to make all the background dialogues available when talking to NPCs?
I wasn't able to do it editing the MobileObjects.save in the savegame or playing around with REDACTED
If anybody was able to do it let us know.
[Edited by moderator Nook, 2/13/2024 12:19:45 PM]
If you mean dialogue choices based on your class/history choices (e.g. Pit Fighter, Lawbreaker, Noble Scion, etc.) or the choices you made during Conquest (e.g. The Fall of Apex, Who Controlled the Lethian's Crossing?, etc.), than the answer is no, because those choices are mutually exclusive (e.g. you can't be Pit Fighter and Diplomat or Give Lethian's Crossing to Disfavored and Scarlet Chorus at the same time and with one character) and are probably hard-coded in game code/save game once made.
If you mean dialogue choices based on your character Attributes and/or Skills; you can use CH trainer/editor to max your character and all Attributes/Skills depended dialogue choices will be available with that character in one single playthrough!
😉