Hi. I've been a member for years...but I rarely post anything. This time I just had to post something regarding your current trainer for Titanfall 2..... how do you guys develope a trainer for a game with a single player campaign that you know is *heavily* reliant on wall running yet your trainer features no option to aid in the ease of wall running whatsoever? You have a feature for longer *titan* jumps, but that does you little good in the campaign when all the major sections to advance the story requires extensive wall running (which the player does without a titan).
Mind you I'm getting through the campaign with only some frustrating parts concerning wall running, but I just had to post it because I found the irony overwhelming. Its a site called Cheat Happens....everyone knows what trainers are for -- to cheat at playing a game, there's no ethics or morality issues with cheating at a single player game for anyone that logs into this site, so why not feature an ability that will MAJORLY ease one through the campaign?
Besides that keep up the good work. I like your site.
Strikker
I tried to do that option, as well as a float option, but the way the game is programmed and the way the data in the game runs through the same few functions, it wasn't possible for me.
I noticed, however, that nobody else has such an option in their trainers either. I also notice that we were the first to have a lot of options (like cloaking and etc.) and then lo and behold several days later the other trainers miraculously had these options.
I like the idea and see the usefulness of the wall running option, but unfortunately with the source engine for this game I wasn't able to do that.
best,
Cal