I was looking up some information on Tyranny, and it seems that the game will have an in-game overall "time limit", and time passes when you move between locations. So what I want to say is that if it's technically possible, it'd be great to have it removed/frozen when the game gets released, as I heard that the overall time limit can be a little strict (Not enough time to do all quests).
[Edited by Katya12, 10/20/2016 5:43:20 PM]
Is there a Main quest or just a collection of quests to finish as many as possible? If there's a Main, can you run out of time for doing that one? I so agree, a freeze-timer would be ideal for this game in either event.
🤔 😉
[Edited by element5, 10/21/2016 6:03:49 AM]
Trainer option requests are welcome, if you have anything in mind.
Well, as always, the obvious RPG trainer options.
Must have:
- Infinite Health for your main char and your party
- Infinite Skill Points
- Infinite Carry limit (or items weigh only 0.1 kg)
- Infinite Mana or Stamina
- Instant Spell cast or Reduced casting time
- Instant special skill recharge (if available in game)
- Always hit (no miss on attack)
- 100% good reputation / 100% bad reputation within the world (Game is based on your moral choices. Be the savior or be the devil on earth)
- best reputation with party members (if available)
Optional:
- Always Critical Hit
- Unlock all Skills (as long as it doesn't mess up the game)
- 1 Hit Kill
- Enemies can't attack
- Time Freeze (for the first act)
If possible:
- More party members
- Unlock all items for all classes (Wizards can dual wield Rogue daggers and so on)