CoSMOS Gamehacking Tool

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CoSMOS v1.3.5.0 Released
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Sep 18, 2016 1:42:14 PM - Report post
     
    Link

    CoSMOS CHangelog v1.3.5.0

    [+] Added first implementation of a debugger. You can set a breakpoint in memory viewer, view registers and resume. 64-Bit only!
    [+] Added 'Find out what accesses to' and 'Find out what writes to'. 64-Bit only!
    [+] Added a toggle for even/odd rows having different color schemes in memory viewer
    [+] Added a menu button to insert a register symbol snippet to the script editor
    [+] Added a bunch of hotkeys to several buttons

    [*] Replaced dock panels in scanner with split panels
    [*] Script will be checked for errors before adding to stored item list
    [*] Do not inform user that the table is saved on crash when the table is not saved because it was empty
    [*] Odd lines in memory viewer have a different background color making it easier to read. This can be toggled.
    [*] Selected cell in memory viewer is no longer highlighted
    [*] If it fails to send a crash, it asks now whether to copy the information to clipboard
    [*] Tab header of memory dump is hidden now
    [*] For skilled and experts the default scan value is now 4 bytes
    [*] Add new symbol item uses now the default add new item form where symbol is checked by default
    [*] Add new stored item or add new symbol item is now at 8 bytes if attached to a 64bit process
    [*] Hotkey to start the tutorial has changed from F2 to ALT+F2
    [*] The list of processes shows more items at once now
    [*] Jump lines have been improved and point to the correct line in memory viewer if this line is visible

    [!] Setting for showing jump lines isn't loaded properly
    [!] Color of tabs at the bottom hasn't changed until you mouse hover after changing experience level
    [!] Fixed rare crash when using go to address due to SharpDisasm bug
    [!] Fixed crash on some .NET games where .NET viewer is used
    [!] Fixed jump lines are not fully drawn when memory viewer window is maximized
    Chris O'Rorke ([email protected])
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    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to teks1
    ELITE
    teks1 posted on Sep 18, 2016 2:52:09 PM - Report post
     
    a very successful program.Congratulations.


    'Find out what accesses to' and 'Find out what writes to'
    features do not work.
    program freezes and does not respond.

    not : attacment image

    [Edited by teks1, 9/18/2016 2:53:14 PM]

    [Edited by teks1, 9/18/2016 2:54:18 PM]
    CoSMOS Script Attachment  (0.05MB)  .  downloaded 10 times.
        ⌊ Requires CoSMOS Gamehacking Tool  
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 18, 2016 3:01:01 PM - Report post
     
    What program did you used for testing? I've tested it on ARK and American Truck simulator and many other 64-bit games and it works fine on my end.

    See: Link

    [Edited by 0x90, 9/18/2016 3:02:26 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to teks1
    ELITE
    teks1 posted on Sep 18, 2016 3:19:03 PM - Report post
     

    Thank you
    I'll try it.


    I've tried the program have been compiled as x86 and x64.

    only compiled as x64
    I have not tried.

    [Edited by teks1, 9/18/2016 3:19:53 PM]
  • Send a message to mantispid
    INACTIVE
    mantispid posted on Sep 22, 2016 10:07:55 AM - Report post
     
    Is there a way to change the location of the dump files? They can fill up the C drive pretty quickly sometimes...

     
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 22, 2016 12:19:08 PM - Report post
     
    It uses the temp directory. You could change the system variable of your temp directory so all temp files will be placed somewhere else.

    See: Link or Link
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to realbuz
    SAGE
    realbuz posted on Sep 27, 2016 1:13:19 PM - Report post
     
    I am having the same issue. I'm testing with fortresscraft evolved.

    As soon as the second window appears cosmos locks up. the game still works, if I end the cosmos task however it will close both cosmos and the game process.

    thanks

  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 27, 2016 3:28:39 PM - Report post
     
    I can confirm this issue and looking into a way to fix it.
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