Yes we already made some VR trainers. Sadly some games don't pause if you take off the headset. Those are nearly impossible to make a trainer for because we cannot work with them while we have a headset on the head and if we take off, we die ingame very quickly because most of the games are based on you have to defeat an incoming wave of enemies.
That makes a lot of sense. I would suppose that you'd have to have a team working on it and even then, like you said, you have to track memory address changes on the fly. Almost makes it a new game in and of itself....