@Romavictor101
You would be right if each point is bought with money... but lifetime members earn a fixed amount of points each month (100 if I don't mistake) just by being lifetime members, so if 130 members just spend a month worth of points they don't earn a single cent for the game request...
I'm personally earning 600 per month and I don't even remember spending very much.
Request points are not REQUIRED for these guys to make a trainer, it just shows that there's enough demand for a trainer to justify spending time making a trainer for the game. If the guys want to make a trainer, they probably will anyways.
Still.. This discussion probably belongs to another thread.
Questions though, if people are buying Request points, and this game is fully funded, does the money spent and put towards the trainer request not go towards the game?
I get the whole "we have bills to pay" thing but if people put 13,000 points into this shouldn't it be an expectation that a trainer would come out, and also for people asking for one to not be told they should then buy you the game?
If my math is right, if I were to buy the required 13000 points required to have a trainer built, that would equal $240.00 as per your pricing guide....
Again just a couple things?
Very few people purchase points, the majority are earned each month with our various membership levels. All games that reach the required goal will be evaluated for a trainer, in order of certain criteria. The OP asked what he could do to "persuade" a trainer and I told him. Games that are gifted to us receive the highest priority and would move the game up the list of 39 which are also fully funded. So instead of looking at this game in a week or two, we are looking at it today. I never said that gifting us the game was required to make a trainer for this game.