i thought i was being nice ... as was everyone else ... then we were effectively told ... this is how it is ... deal with it ... i understand things change when they do these stupid updates and overhaul everything unnecessarily and i thoroughly appreciate the time and effort that must go into figuring these trainers out after they make repeated changes ... im just hoping that something can be done to make the trainer useable again in a meaningful way as ive put over 800 hours into the game now and id hate to have to stop because of this issue ... if i have in any way insulted Caliber or offended him i'm sincerely sorry ... im on the spectrum and can get obsessively passionate about things i care about ... my apologies if my attachment to the outcome for this game trainer has come across as rude or snarky 😓
I don't have 2000 hours into this game, nor can I borrow your account. So me posting the trainer working as it always did "blindly" is actually, for me, posting a video of the trainer absolutely working just as it always has for years now, in the same way.
Yes, I feel insulted, especially the PM you sent when asking for trainer update. I hear what you are saying, but I have no ability to replicate the problems.
best,
Cal
Well, I was able to make option 2 work by
1) Launch trainer. 2) Enter Editor. 3) Lock both Cast & Cast is ready. 4) Launch Game. 5) Activate Trainer at main map.
Selecting the troop and hitting 2 reduces everything to minimum, including magic, so in that regard, it's actually better. (sometimes it took a couple tries, but it did eventually work).
However, Super Hero is also affected by zero magic, which makes the troop useless 95% of the time. Also, the game crashed on me a dozen matches in.
Is there way to "seperate" the options so that you can enable cast without reducing magic to zero on Super Hero and also lock out cast & cast is ready for Weak unit.
Even making Super Hero just cast only without stat increase would be a huge plus.
These are the values and offsets and 'type' of data for the units when you click them:
0x10 - Int32 : PuzzleTroop.Health
0x14 - Int32 : PuzzleTroop.HealthMax
0x18 - Int32 : PuzzleTroop.Attack
0x1C - Int32 : PuzzleTroop.Armor
0x20 - Int32 : PuzzleTroop.ArmorBase
0x24 - Int32 : PuzzleTroop.SpellPower
0x28 - Int32 : PuzzleTroop.Mana
0x2C - Int32 : PuzzleTroop.ManaRequired
0x30 - Int32 : PuzzleTroop.Level
0x48 - Byte : PuzzleTroop.SpellReady
Maybe you can tell me what you want the trainer to write to (which ones to even write to), and how much to write.
I have no other suggestions.
best,
Cal