Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.
no idea...
1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me
best,
cal
There are 2 grimoires in the first mission. One is in a cellar near 2nd tome hidden behind some plant/roots (just past the pig pens), the other is in a secret room that opens by blowing out some candles under the stairs when you first emerge onto the rooftops.
Each Grimoir gives a replacement die during the loot role that has a 100% chance of hitting (Dice: Normal 33%, Cursed 50%, Tome 66%), the most bonus dice you can get is 7 and from what I've been reading, if you have more than 7, it bugs out and you don't get any loot.
Which brings up a question about the #3 key. The Grimoir replaces the "Potion" item, so if you were to have a grimoir in that slot and you use the trainer, would it give you 99? Which might be a very bad thing.
This intrigues me :P
Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.
no idea...
1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me
best,
cal
There are 2 grimoires in the first mission. One is in a cellar near 2nd tome hidden behind some plant/roots (just past the pig pens), the other is in a secret room that opens by blowing out some candles under the stairs when you first emerge onto the rooftops.
Each Grimoir gives a replacement die during the loot role that has a 100% chance of hitting (Dice: Normal 33%, Cursed 50%, Tome 66%), the most bonus dice you can get is 7 and from what I've been reading, if you have more than 7, it bugs out and you don't get any loot.
Which brings up a question about the #3 key. The Grimoir replaces the "Potion" item, so if you were to have a grimoire in that slot and you use the trainer, would it give you 99? Which might be a very bad thing.
This intrigues me :P
This might be doable with a trainer I think! I can do this with CoSMOS no problem.
Pick up one, search (Double: 1), then drop it and search (Double: 0).
Repeat for second grimoire and narrow down the value for the grimoire and set to "7".
Finish mission without picking up any dice and/or tomes and get the highest tier roll item.
I think this can be incorporated into the trainer, maybe even add values for how many grimoires you want.
*Note, grimoire count cannot exceed 7 as the maximum rollable dice combined is limited to 7 rolls.
[Edited by DglShadow, 10/26/2015 5:19:54 AM]
The health option is very unstable for me: First it suddenly stopped working, i had to quit the game and restart both the trainer and the game.
Then it wont work on cataclysm, not on nightmare, then it just stops working all around. No matter if i activate it before i enter the mission or after starting it.
The other two options sings like birds though.
Nevertheless, great work gentlemen, great work!
EDIT: It will only work for the bots now.
[Edited by chevalier7, 10/26/2015 7:47:12 AM]
This is exact same thing happening to me.