Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.
no idea...
1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me
best,
cal
There are 2 grimoires in the first mission. One is in a cellar near 2nd tome hidden behind some plant/roots (just past the pig pens), the other is in a secret room that opens by blowing out some candles under the stairs when you first emerge onto the rooftops.
Each Grimoir gives a replacement die during the loot role that has a 100% chance of hitting (Dice: Normal 33%, Cursed 50%, Tome 66%), the most bonus dice you can get is 7 and from what I've been reading, if you have more than 7, it bugs out and you don't get any loot.
Which brings up a question about the #3 key. The Grimoir replaces the "Potion" item, so if you were to have a grimoir in that slot and you use the trainer, would it give you 99? Which might be a very bad thing.
tested working fine here in private game against a.i. bots as instructed.
i am in private matches with A.I, and i tried around a bit and the health doesn't work, i tried different missions on different difficulties. no luck at all.
EDIT: i was checking the trainer and it says ''Game not found'' while it is running ( before activating the trainer ) or is that ment to be ?
EDIT2: I restarted the game and ran the trainer as administrator and Health works fine now.
[Edited by dragonmaster505, 10/25/2015 6:36:16 PM]
Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.
no idea...
1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me
best,
cal
Grimoires increase your chances for better loot at the end of the map. You can only have 2 grimoires on each map, unless you use a memory editor to edit the value to 7. Then it will give you a guaranteed 7 dices on roll and a guaranteed legendary item.
I wouldn't have posted if I didn't try everything. I don't know what is making the difference in my game then. Difficulty? Character?
I also found that the super health works...when I've fallen into the "dying" state, needing to be revived. Nowhere else though.
exit the game, exit the trainer, run trainer as admin. run game, try that. it worked for me.
I wouldn't have posted if I didn't try everything. I don't know what is making the difference in my game then. Difficulty? Character?
I also found that the super health works...when I've fallen into the "dying" state, needing to be revived. Nowhere else though.
exit the game, exit the trainer, run trainer as admin. run game, try that. it worked for me.
It's the difficulty that is the issue, the health option only works on hard without friendly fire, as soon as you crank it up to nightmare and cataclysm it stops working.