Now that I have capped Max's ammo carrying and health stats, it's a little frustrating that hitting the health and ammo trainer will only fill my health to half, essentially removing ammo and health from Max.
That only happens if you have leveled up health and ammo, since Caliber has input static numbers for both.
Also if you can Cal it would be awesome if you could make a trainer option that basically activates Fury after one punch
[Edited by Sapphire, 9/5/2015 9:08:33 PM]
Any chance this trainer can be updated with a rollover unlock for the car parts? I have seen such unlocks in other games.
Kind of sucks I have to play 70% through the story before I get a nice war rig with the big chief V8
P.S. Thanks again guys, having a trainer the day after release is amazing!
If anything ever gets added I would love the above, but with so many mass requests on metal gear I am guessing this one may slip through. Almost wish they had released it a few weeks ago instead of at the same time as metal gear.
Now that I have capped Max's ammo carrying and health stats, it's a little frustrating that hitting the health and ammo trainer will only fill my health to half, essentially removing ammo and health from Max.
That only happens if you have leveled up health and ammo, since Caliber has input static numbers for both.
Also if you can Cal it would be awesome if you could make a trainer option that basically activates Fury after one punch
[Edited by Sapphire, 9/5/2015 9:08:33 PM]
The static numbers are pretty obvious, and I can see why, because without progressing the game, there is no way to tell how high they should be. I expect there will be a patch soon, so just thinking the next trainer can have updated values.