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Our Star Traders: 4X Empires Trainer is now available for version 2.6.29 and supports STEAM. Our Star Traders: 4X Empires message board is available to provide feedback on our trainers or cheats.
Star Traders: 4X Empires Trainer
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  Star Traders: 4X Empires Trainer
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Aug 24, 2015 10:01:48 AM - Report post
     
    Link

    Options
    -------------------------------

    Numpad 1: Add Max MP
    Numpad 2: Add Max AP
    Numpad 3: Reset MP
    Numpad 4: Reset AP
    Numpad 5: Add Max Hull
    Numpad 6: Add Max Fuel
    Numpad 7: Reset Hull
    Numpad 8: Reset Fuel
    Numpad 9: Add Level
    Numpad 0: Add Treasury
    Numpad /: Add RP
    Numpad *: Add CP



    Notes
    -------------------------------

    Numpad 1: Add Max MP - you must first right click on the friendly ship
    you wish to affect. Each press of this increases the max amount.

    Numpad 2: Add Max AP - you must first right click on the friendly ship
    you wish to affect. Each press of this increases the max amount.

    Numpad 3: Reset MP - you must first right click on the friendly ship
    you wish to affect. When you press this it resets the amount.

    Numpad 4: Reset AP - you must first right click on the friendly ship
    you wish to affect. When you press this it resets the amount.

    Numpad 5: Add Max Hull - you must first right click on the friendly ship
    you wish to affect. Each press of this increases the max amount.

    Numpad 6: Add Max Fuel - you must first right click on the friendly ship
    you wish to affect. Each press of this increases the max amount.

    Numpad 7: Reset Hull - you must first right click on the friendly ship
    you wish to affect. When you press this it resets the amount.

    Numpad 8: Reset Fuel - you must first right click on the friendly ship
    you wish to affect. When you press this it resets the amount.

    Numpad 9: Add Level - you must first right click on the friendly ship
    you wish to affect. Each press of this increases amount.

    Numpad 0: Add Treasury - you need to right click a ship and then exit back
    to the map. Each press adds more. You may need to right click
    a ship again and then exit back to see it has increased.

    Numpad /: Add RP - you need to right click a ship and then exit back
    to the map. Each press adds more. You may need to right click
    a ship again and then exit back to see it has increased.

    Numpad *: Add CP - you need to right click a ship and then exit back
    to the map. Each press adds more. You may need to right click
    a ship again and then exit back to see it has increased.



    Temporarily Disable Hotkeys
    -------------------------------

    To temporarily disable the Hotkeys, press CTRL-H after trainer is
    activated. You can use CTRL-H to re-activate the Hotkeys as well.



    Creating Custom Hotkeys
    -------------------------------

    You can click on the actual option in the Trainer application itself
    to modify the Hotkey or the value used for that option. The trainer will save your hotkeys for you. To delete this trainer,

    press the Debug Tab and then press CTRL-K and the keys
    will be deleted.


    AUTHENTICITY NOTICE (Does not apply to PROMO or FREE trainers):
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    In an effort to maintain the integrity of the files downloaded from
    our site and to prevent illegal file sharing, this trainer will perform
    an authenticity check while in use. This check requires an Internet
    connection and the trainer will not run if a connection is absent or if
    the trainer is blocked by a security application.

    NO INFORMATION, PERSONAL OR OTHERWISE, IS
    SENT TO CHEAT HAPPENS DURING THIS PROCESS.

    This check is only performed on trainers that have been personalized for
    individual use, not our PROMO or FREE trainers. If you want/need to use
    the trainer offline, please go to our trainer troubleshooting page for
    instructions on how to obtain an offline key to avoid online checks.
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Smitty68
    ELITE
    Smitty68 posted on Mar 08, 2017 12:24:25 AM - Report post
     
    The CP And RP still do not increase when you use the trainer. I can press the key to increase the RP and it will show 1000 RP but when I end turn it only applies 49 points to research which is what I started with. same with CP. I have tried using hex editors to find it but I have been unable to make it work. here are the screen shots to help if possible.
    FILE ATTACHED
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ellsworth77
    ELITE
    ellsworth77 posted on Aug 16, 2017 11:51:23 AM - Report post
     
    I would just like to confirm that I am having the same issue with RP and CP as the last respondent.
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on Aug 17, 2017 12:22:44 AM - Report post
     
    quote:
    originally posted by ellsworth77

    I would just like to confirm that I am having the same issue with RP and CP as the last respondent.

    Please verify that our latest trainer v2.6.29 matches the game version. If the game got updated since our latest trainer release then ...


    Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.

    Good for health, bad for education.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Griede26
    VETERAN
    Griede26 posted on Oct 16, 2023 8:30:43 PM - Report post
     
    i noticed that this is an old thread
    i wanted to ask if this trainer has been fixed, as it seems to be the only availible trainer for this game.
  • Lead Moderator
    Send a message to Nook
    LEAD MODERATOR
    Nook posted on Oct 16, 2023 8:43:56 PM - Report post
     
    quote:
    originally posted by Griede26

    i noticed that this is an old thread
    i wanted to ask if this trainer has been fixed, as it seems to be the only availible trainer for this game.

    there are no update requests for this trainer, I would think it works

    Baby's first loan officer | Lead Forum Moderator | Trainer Monkey Vice-Captain
    Here are the Forum Rules, Please Read Them: https://www.cheathappens.com/show_board2.asp?headID=144968&titleID=8463
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Griede26
    VETERAN
    Griede26 posted on Oct 17, 2023 8:43:12 PM - Report post
     
    Hi, just checking back in after testing this trainer.
    Firstly, thankyou for the trainer.

    so, some things i can confirm-
    1) Ship stats (AP, MP, waterfuel, Hull, level) Work, and stay with exceptions.
    2) Money works. Remains working through enemy turn. and even on a new map where my economy has been -500 profit for 150 turns i have no issues.

    WHat is not working correctly-------
    so i will start with the exceptions.
    1) so ship stats like Hull act like curent value on player turn, original numbers on enemy turn, and do not remain after a relaunch of the game.
    so example - if an enemy is spawned, and it is my turn, and i have a Templar defender with 8k health, and they are a teir 1 missile attack ship, i will do normal damage, and continue to attack. if they counter roll, i lose a few health.
    However, if the enemy attacks during enemy turn, an engagement between 2 of the same ships is quite different, when the Templar defender takes damage, it will show a large chunk of damage on thier health bar, even though the enemy is still teir one. it is an average of 2500 damage theoretically, even if they are only doing 4 - 11 dmg.
    and, when exit and relaunch of the game, even after a turn save, MP and AP values tend to revert back to normal.
    now upon relaunch of the game, the cheat will still activate, and will still re-raise these values. and the refresh codes work as well so they can be used after enemy turns to 'heal' the players ships.

    2) as stated before, the RP, and CP codes do not work properly, when used the amount of curent RP and CP will rise, but upon turn turn processing, when the new turn starts, the values are reset to their normal values. also, as i checked with both, there is no other effect other then their value riseing temporarily.
    example - RP boost, will not increase research speed.
    Im not sure how this might be fixed.

    Now so far, the game is perfectly playable as is, and i have only had a single crash, though that was because i raised a ships mp value to over 9000 and then set an immediate course across the entire map and double clicked to many times. but i think i remember the game doing this by itself sometimes...
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