Please note that this game is ON HOLD until further notice. It's patching daily and sometimes multiple times per day. When they can go a week or two without patching we will look at it again.
Perfectly understandable, thanks for your time. I will keep waiting. Great job PWizzard !!
My greetings and have a happy holidays!
Edit: Can also add it to the ext file accompanying the trainer, then it just become part on the instruction set you need to follow.
Hello all, I think your idea is absolutely on target for all released Alpha's! I enjoy the startup games but not so much high numbers of updates that drive our Host here crazy with cost vs. results for these low participation games. So I would welcome this as a solution but also would like to hear back from PWizard or the gang at Cheat Happens if they would also consider their users applying CR's to help in the noteworthy efforts of this fine group at CH?, to make gaming less troubling and more rewarding as it used to be back in the olden days.lol
As for Mcwidow, many thanks for starting a really meaningful and well thought out discussion. I hope this somehow continues to evolve a solution that works for us all!
Just exploring a scenario here, so bear with me. These alpha state games tend to update very frequently, so it really makes a lot of work with the trainers. The fact that steam doesn't allow you to select the version you want to play also mess with things.
So would it not be possible to do the following:
1. Release an update for the title at fixed intervals ie 2 weeks or 1 month
2. Set steam to only update on the launch of the game
3. Follow the title and update the game once the trainer is released
4. When you want to play it, disconnect your net connection, start steam in offline mode and play the title
Does anyone know if Steam flags a title that it need to update before launch even when in offline mode? Would steam allow you to launch a game in offline mode if it hasn't been updated for 2 - 3 weeks? Would it be possible to test this. If it works, it will slow the workload considerable for the devs and make it possible for us to get trainers for games that update too quickly. They would then be able to flag a trainer for periodic updates instead of on hold.
There's two solutions (until fully auto-updating trainers):
1) Link
2) Link