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Our SunAge: Battle For Elysium Trainer is now available for version 1.1.62 and supports STEAM. Our SunAge: Battle For Elysium message board is available to provide feedback on our trainers or cheats.
SunAge: Battle For Elysium Trainer
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  SunAge: Battle for Elysium Trainer
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Dec 29, 2014 10:24:07 AM - Report post
     
    Link

    Options (Trainer)
    -------

    Numpad 1: Unlimited Nitrium Ore
    Numpad 2: Unlimited Plutonium
    Numpad 3: Unlimited Zirkonium
    Numpad 4: Unlimited Iberium Rods
    Numpad 5: Infinite Health
    Numpad 6: One Hit Kills
    Numpad 7: Raak Zun Campaign
    Numpad 8: Sentinel Campaign
    Numpad 9: Reset


    Notes
    -------
    - Infinite Health:
    While active all buildings and units of yours have infinite health.

    - Raak Zun Campaign:
    Press this hotkey before you play the raak zun campaign.

    - Sentinel Campaign:
    Press this hotkey before you play the sentinel campaign.

    - Reset:
    If you have used the hotkeys for raak zun or sentinal campaign press this hotkey
    if you play any other story or game mode.


    Customize Hotkeys
    -------
    Select the hotkey you want to change and press your desired key or key combination.
    To reset all hotkeys at once toggle 'Use Controller' twice. Controller hotkeys are not customizable.

    Editor
    -------
    Double click on a value to open the inline editor. Simple type your desired value and press return key.
    Pressing SPACE key will freeze the current value which indicates a 'X' symbol next to the description.
    The category 'TYPE' is showing you how the value is stored in the memory. For more information visit:
    msdn.microsoft.com/en-us/library/ya5y69ds.aspx

    Controller Support
    -------
    Open 'Controller HowTo' tab at the trainer interface for a detailed instruction on how to use a controller.
    Don't forget to activate 'Use Controller' at the main page.


    Troubleshooting
    ------------------
    The trainer requires .NET framework 4.5 or above.
    www.cheathappens.com/trainer_troubleshooting.asp

    [Edited by PWizard, 12/30/2014 8:23:19 AM]
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
    ------------------
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  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
    Send a message to Ashar
    ELITE
    Ashar posted on Dec 29, 2014 10:36:53 AM - Report post
     
    Thanks, though the health option and one hit kills are only usefull if your playing the feds campaign or in skirmish if your playing the raak or sentinel campaign missions, the health option has no effect, and the one hit kill affects your units and buildings too. I discovered the values for player 1 in skirmish are the same as the feds in teh fed campaign the raak and sentinel ones are different values though.

    you can use the unlock profile i posted in my other thread to unlock all the campaigns and test the other factions if you want, to save time

    [Edited by Ashar, 12/29/2014 10:38:31 AM]
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Dec 29, 2014 11:50:42 AM - Report post
     
    I've tested the trainer by using different factions and it worked flawless. Can you tell me your setup?
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
    Send a message to Ashar
    ELITE
    Ashar posted on Dec 29, 2014 2:22:56 PM - Report post
     
    if you load a lvl in the raak campaign the health option doesnt work and the one hit kill sets all my buildings and units to 1 hp, then same with the sentinel missions. Dont test the traienr by playing different factiosn in skirmish, the skirmish uses the same code no mattter what faction you choose, and its the same that is used in the federal campaign. In the actual story campagins for raak and sentinel, the values are different.

    Skirmish Mode
    Federals - Everything Works
    Raak-Zun - Everything Works
    Sentinel - Everything Works

    Campaign/Story Mode
    Federals - Everything Works
    Raak-Zun - Health Doesnt Work, One Shot affects own stuff too
    Sentinel - Health Doesnt Work, One Shot affects own stuff too

    When i was fiddling with the unit cap (you can add my values from my table to your trainer if you want btw) I discoverd the values for federals in the story and the values for any faction you choose in skirmish are the same, but the valeus for raak and sentinel in the story missions are different.

    The problem is, the values seem to work like player 1, player 2 player 3 etc, and ine the story for raak you are player 2 and sentinel player 3, but in fed and skirmish you are always player 1. So you would maybe need seperate options depending on which campaign you were playing, othersiwe it would affect an enemy

    [Edited by Ashar, 12/29/2014 2:33:44 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to shinwoojin
    ELITE
    shinwoojin posted on Dec 30, 2014 4:46:16 AM - Report post
     
    can you update trainer?

    game is patched
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Dec 30, 2014 4:59:22 AM - Report post
     
    Trainer has already been sent to PWizard. He will post it soon after he wakes up.
  • Premium Plus
    Send a message to Realisty
    TIER 7
    Realisty posted on Dec 30, 2014 6:52:06 AM - Report post
     
    Interesting patch too
    The developer said: This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it.

    Why updating the game when you are doubting it will work.
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
    Send a message to Ashar
    ELITE
    Ashar posted on Dec 30, 2014 8:24:41 AM - Report post
     
    to be fair, they are not your 'usual' bunch of developers, i mean, they did spend 17 years on the game, and its still not finished
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