A nice try, but it (the trainer) doesn't seem to work reliably at all. Which is rare for CH.
The 3-6 options never worked to begin with, no matter how you try to "capture" and then add resources. The first two, 1 and 2, did work to start with, but once you progress in the game all you get is "please wait.. FAILED." Not reliable.
But who knows what the future may bring. I'm sure a working trainer fix will come out eventually.
I also suppose, hypothetically, you could enable the options when you start a new game and then simply play it to the end, minimizing the game and never exiting or restarting it. That would work, too. The game does not use much in the way of system resources. I may well have tried that if I had known beforehand.
A problem with games like this which has been explained is that they use random memory addresses which makes trainers like this kinda annoying to use. For example to use the stamina option you have to run for the trainer to detect the address but it could be a change within the value whether it's from the modifiers in-game or something happened from the code when the trainer detected it. Just my own thought about it btw.