The content is irrelevant. The problem is that all of their different game versions are at a different patch level. If that wouldn't be the case, you can just have one trainer that works for all. But right now I would have to create a different trainer for all of their different versions and for all upcoming versions in the future.
Speaking of that I see the game just patched again. So if I would have done that, what you say shouldn't be an issue, I would find myself having to update 4 trainers again, caused by just one game update. The game itself is 5 years old. On my opinion they should work on Long Dark 2, not changing business model, wiping savegames, splitting up community and game.
Thank you for the explanation. Apologies for my poor understanding of the situation but what do you mean by "game versions"? Are you referring to different patch levels for each platform(ie steam, epic, game pass, etc)? If so, I agree that is an issue like I mentioned in my comment.
My "no issue" is in relation to whether a different trainer has to be created specifically for those who bought the expansion. IMO, options that work with the base survival mode should work with the expansion as well since there is still only a single survival mode and not a separate one for those who bought the expansion.
Regardless, I empathize with the annoyance of the deluge of updates. They have essentially placed the game back in early access with their season pass esque manner of handling the expansion. I wouldn't begrudge you for holding off on it till it's done.
[Edited by Gangreenator, 12/8/2022 1:25:53 AM]
With game versions I mean all the different distributions yes but also everything else. Like the split up of survival and story mode. As you can see the gamepass for example is a different trainer. If I would have create two different trainers for survival and for story mode, I may have to do the same on other supported distributions. For 2 different distributions that makes 4 trainers in total then. And nobody of us can tell if the developers split it up even more in the future. For example by making a specific DLC requires a new trainer again.
But as I also said, all of this wouldn't be necessary. The errors people posted earlier are only caused by some of the above mentioned versions are simply not at the same patch level. Once they get patched, the trainer will work. And this is the most important fact. The problem will be solved over time.
I've never seen a game actively run two versions of itself for DLC before. It's messed up.
I'm cool with just running with the one that works. I really don't want people to spend more time on this than necessary.