Our Ancient Space Trainer is now available and supports STEAM.
Our Ancient Space message board is available to provide feedback on our trainers or cheats.
Terje posted on Sep 26, 2014 8:38:35 AM - Report post
Great ! Thank you
Om du forstår dette, da kan du Norsk.
ELITE
Seeker012 posted on Sep 26, 2014 9:15:55 PM - Report post
Hey all
A new update (1.6 GB) was just released, does anyone know if the trainer is still working? 🤔
Thanks!
ELITE
taylor30 posted on Sep 27, 2014 1:38:13 PM - Report post
we should have a unlimited replicants so we can have as many ships as we want some mission are time based and it would speed things up a bit
ELITE
Maint posted on Sep 27, 2014 2:29:56 PM - Report post
i agreed, i am on a mission wre i cant continue bekaus of to few ships, i was escorting a convoy acros 4 sectors, that was not problem, her comes the problem, after escorting convoy, you have to protect 2 stations, they are a bit far from one and other, with only 3 repaiers, i cant protect them,they always destroy 1 station, bekaus of frikkin 4-5 "Crusiers" comes....at the same time, so, i am stuck
ELITE
Ashar posted on Sep 27, 2014 4:03:10 PM - Report post
just use the developer window to spawn in what ever units you want, doesnt matter what the unit limit.
ELITE
mrszabi posted on Sep 27, 2014 8:02:04 PM - Report post
O.M.G U GUYS ARE GODS! :-)
ELDER
madclamhatter posted on Sep 28, 2014 1:50:33 PM - Report post
I was working on a way (editor or trainer) to change the locked unit limit. (when you F9 it only lets you raise it to a certain point depending on the mission)
I was also looking into Carrier and unit upgrade parts editing *leaning towards save game edit on this one*
Can someone who has used the new CH trainer tell me if it does these things. The list of options is so ridiculously huge, but I am sure someone else has looked. No reason to reinvent the wheel. Thanks guys.
EDIT: I didn't find any options for titanium parts or module schems so far. These are used to upgrade your ships and carrier.
So on that note (hopefully add tool to CH version): ***!PLEASE BACKUP SAVED GAMES, THESE ARE ALMOST COMPLETELY UNTESTED!*** I am assuming the location does not change for IN-MISSION saves or different missions. I recommend using these on between mission saves until someone confirms otherwise.
Savegame hex locations:
Titanium Parts (for upgrading non-carrier ships)
00000060 07-08 AND 00000FA0 04-05
Module Schematics (unlock carrier modules)
00000060 0B-0C AND 00000FA0 08-09
[Edited by madclamhatter, 9/28/2014 4:30:44 PM]
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Maint posted on Sep 29, 2014 5:03:54 AM - Report post