Final Fantasy IV Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Final Fantasy IV Trainer is now available for version 02.18.2021 and supports STEAM. Our Final Fantasy IV message board is available to provide feedback on our trainers or cheats.
Final Fantasy IV Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 5 of 11   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  Final Fantasy IV Trainer
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 21, 2014 1:18:29 PM - Report post
     
    If you are the only one who has this issue there must be something different on your end then. And I can only help you if I know what you have done different. Telling me it doesn't work and it doesn't matter what you have done is nothing but waste of time because I need to ask you again about more details which could have been avoided by telling me the details directly at the beginning. I don't like wasting my time on a Sunday.

    So let me be clear of what I need:

    Steps you have done. From activating trainer to applying your change. I need to know where you have done which step in the game. And it would also help me to know if the editor displays the value of strength or nothing at all.

    [Edited by 0x90, 9/21/2014 1:19:40 PM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FFFanatic
    ELITE
    FFFanatic posted on Sep 22, 2014 12:17:45 AM - Report post
     
    Thanks for the trainer, as always, 0x90. It's working great on my end so far.

    By the way, it would be nice if some form of item editor gets incorporated into the trainer. Just to assist a little, here are my findings:

    Each item is represented in the form of XXYYZZ00, Little Endian, where (one byte each):
    XX = Item ID
    YY = Item Category
    ZZ = Item Quantity
    00 = Must be zero

    Notes:
    - Item ID must be paired with Item Category to identify a unique item. Example: 9113 = Gold Needle, 911A = Rod
    - Item Category does not necessarily reflect who can equip what. It can simply be considered as an arbitrary value with limited grouping significance.
    - Since both Item ID and Category must be paired to uniquely identify an item, this can essentially be treated as a 2 byte value.
    - Item Quantity caps at 99. While it can be set to the max byte value of 255, the game will correct itself and set the quantity back to 99 at some point (on item use, etc.).
    - If 00 is not zero due to setting item quantity past a byte's max value, the game will crash upon accessing the inventory. It is likely used as a delimiter to separate item slots.

    In CoSMOS, the related addresses are:

    FF4.exe+232C10 = Slot 1 Item ID and Category (2 bytes)
    FF4.exe+232C12 = Slot 1 Item Quantity (1 byte)
    FF4.exe+232C14 = Slot 2 Item ID and Category (2 bytes)
    FF4.exe+232C16 = Slot 2 Item Quantity (1 byte)
    ...

    FF4.exe+233214 = Total Unique Items (1 byte)

    FF4.exe+233218 = Slot 1 Key Item ID and Category (2 bytes)
    FF4.exe+23321A = Slot 1 Key Item Quantity (1 byte)
    FF4.exe+23321C = Slot 2 Key Item ID and Category (2 bytes)
    FF4.exe+23321E = Slot 2 Key Item Quantity (1 byte)
    ...

    FF4.exe+23341C = Total Unique Key Items (1 byte)

    If items/key items gets added or removed, another value must be updated to tell the game how many different items there are in the inventory, and display them correctly, using Total Unique Items/Key Items. This value should be no more than a byte, as there doesn't seem to be more than 255 known unique items or key items. Edit: In addition, this value should equal the number of item slots you have filled, to prevent undesirable outputs.

    As for the Item ID's, this will be posted in a separate post. These seem to be identical to the ones on the iOS/Android ports, so credits mostly to xTopWarmachinex for the values on GameFAQs. I'll be re-posting it here, with item values re-sorted and useless items omitted for convenience.

    [Edited by FFFanatic, 9/22/2014 11:51:15 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FFFanatic
    ELITE
    FFFanatic posted on Sep 22, 2014 12:18:20 AM - Report post
     
    Item Codes (LE order):

    Items

    Consumables

    8913 - Potion
    8A13 - Hi-Potion
    8B13 - X-Potion
    8C13 - Ether
    8D13 - Dry Ether
    8E13 - Elixir
    8F13 - Megalixir
    9013 - Phoenix Down
    9113 - Gold Needle
    9213 - Maiden's Kiss
    9313 - Mallet
    9413 - Diet Ration
    9513 - Echo Herbs
    9613 - Eye Drops
    9713 - Antidote
    9813 - Cross
    9913 - Remedy
    9A13 - Alarm Clock
    9B13 - Unicorn Horn
    9C13 - Tent
    9D13 - Cottage
    9E13 - Emergency Exit
    9F13 - Gnomish Bread
    A013 - Gysahl Greens
    A213 - Golden Apple
    A313 - Silver Apple
    A413 - Soma Drop
    A513 - Siren
    A613 - Lustful Lali-Ho
    A713 - Ninja Sutra
    AB13 - Red Fang
    AC13 - White Fang
    AD13 - Blue Fang
    AE13 - Bomb Fragment
    AF13 - Bomb Crank
    B013 - Antarctic Wind
    B113 - Arctic Wind
    B213 - Zeus's Wrath
    B313 - Heavenly Wrath
    B413 - Gaia Drum
    B513 - Bomb Core
    B613 - Stardust
    B713 - Lilith's Kiss
    B813 - Vampire Fang
    B913 - Spider Silk
    BA13 - Silent Bell
    BB13 - Coeurl Whisker
    BC13 - Bestiary
    BD13 - Bronze Hourglass
    BE13 - Silver Hourglass
    BF13 - Gold Hourglass
    C013 - Bacchus's Wine
    C113 - Hermes Sandals
    C213 - Decoy
    C313 - Light Curtain
    C413 - Lunar Curtain
    C513 - Crystal
    C613 - Member's Writ

    Special

    4714 - Rainbow Pudding

    Swords

    7117 - Dark Sword
    7217 - Shadowblade
    7317 - Deathbringer
    7417 - Mythgraven Blade
    7517 - Lustrus Sword
    7617 - Excalibur
    7717 - Ragnarok
    7817 - Ancient Sword
    7917 - Blood Sword
    7A17 - Mythril Sword
    7B17 - Sleep Blade
    7C17 - Flame Sword
    7D17 - Icebrand
    7E17 - Stoneblade
    7F17 - Avenger
    8017 - Defender
    8117 - Fireshard
    8217 - Frostshard
    8317 - Thundershard
    8417 - Onion Sword

    Spears

    D517 - Spear
    D617 - Wind Spear
    D717 - Flame Lance
    D817 - Ice Lance
    D917 - Blood Lance
    DA17 - Gungnir
    DB17 - Wyvern Lance
    DC17 - Holy Lance

    Knives

    3918 - Mythril Knife
    3A18 - Dancing Dagger
    3B18 - Mage Masher
    3C18 - Knife

    Harps

    9D18 - Dream Harp
    9E18 - Lamia Harp

    Claws

    0119 - Flame Claws
    0219 - Ice Claws
    0319 - Lightning Claws
    0419 - Faerie Claws
    0519 - Hell Claws
    0619 - Cat Claws

    Hammers

    6519 - Wooden Hammer
    6619 - Mythril Hammer
    6719 - Gaia Hammer

    Axes

    C919 - Dwarven Axe
    CA19 - Ogrekiller
    CB19 - Poison Axe
    CC19 - Rune Axe

    Katanas

    2D1A - Kunai
    2E1A - Ashura
    2F1A - Kotetsu
    301A - Kiku-ichimonji
    311A - Murasame
    321A - Masamune

    Rods

    911A - Rod
    921A - Flame Rod
    931A - Ice Rod
    941A - Thunder Rod
    951A - Lilith Rod
    961A - Polymorph Rod
    971A - Faerie Rod
    981A - Stardust Rod

    Staves

    F51A - Staff
    F61A - Healing Staff
    F71A - Mythril Staff
    F81A - Power Staff
    F91A - Aura Staff
    FA1A - Sages Staff

    Bows

    5A1B - Power Bow
    5B1B - Great Bow
    5C1B - Killer Bow
    5D1B - Elven Bow
    5E1B - Yoichi Bow
    5F1B - Artemis Bow

    Arrows

    BD1B - Medusa Arrows
    BE1B - Iron Arrows
    BF1B - Holy Arrows
    C01B - Fire Arrows
    C11B - Ice Arrows
    C21B - Lightning Arrows
    C31B - Blinding Arrows
    C41B - Poison Arrows
    C51B - Silencing Arrows
    C61B - Angel Arrows
    C71B - Yoichi Arrows
    C81B - Artemis Arrows

    Whips

    211C - Whip
    221C - Chain Whip
    231C - Blitz Whip
    241C - Flame Whip
    251C - Dragon Whisker

    Boomerangs

    851C - Boomerang
    861C - Moonring Blade

    Shurikens

    E91C - Shuriken
    EA1C - Fuma Shuriken

    Shields

    411F - Iron Shield
    421F - Dark Shield
    431F - Demon Shield
    441F - Lustrous Shield
    451F - Mythril Shield
    461F - Flame Shield
    471F - Ice Shield
    481F - Diamond Shield
    491F - Aegis Shield
    4A1F - Genji Shield
    4B1F - Dragon Shield
    4C1F - Crystal Shield
    4D1F - Onion Shield

    Headgear

    A51F - Leather Cap
    A61F - Headband
    A71F - Feathered Cap
    A81F - Iron Helm
    A91F - Wizard's Hat
    AA1F - Green Beret
    AB1F - Dark Helm
    AC1F - Hades Helm
    AD1F - Sage's Miter
    AE1F - Black Cowel
    AF1F - Demon Helm
    B01F - Lustrous Helm
    B11F - Golden Hairpin
    B21F - Mythril Helm
    B31F - Diamond Helm
    B41F - Ribbon
    B51F - Genji Helm
    B61F - Dragon Helm
    B71F - Crystal Helm
    B81F - Glass Mask
    B91F - Onion Helm

    Armor

    0920 - Clothing
    0A20 - Prison Garb
    0B20 - Leather Clothing
    0C20 - Bard's Tunic
    0D20 - Gaia Gear
    0E20 - Iron Armor
    0F20 - Dark Armor
    1020 - Sage's Surplice
    1120 - Kenpo Gi
    1220 - Hades Armor
    1320 - Black Robe
    1420 - Demon Armor
    1520 - Black Belt Gi
    1620 - Knight's Armor
    1720 - Luminous Robe
    1820 - Mythril Armor
    1920 - Flame Mail
    1A20 - Power Sash
    1B20 - Ice Armor
    1C20 - White Robe
    1D20 - Diamond Armor
    1E20 - Minerva Bustier
    1F20 - Genji Armor
    2020 - Dragon Mail
    2120 - Black Garb
    2220 - Crystal Mail
    2320 - Adamant Armor
    2420 - Onion Armor

    Accessories

    6D20 - Ruby Ring
    6E20 - Cursed Ring
    6F20 - Iron Gloves
    7020 - Dark Gloves
    7120 - Iron Armlet
    7220 - Power Armlet
    7320 - Hades Gloves
    7420 - Demon Gloves
    7520 - Silver Armlet
    7620 - Gauntlets
    7720 - Rune Armlet
    7820 - Mythril Gloves
    7920 - Diamond Armlet
    7A20 - Diamond Gloves
    7B20 - Genji Gloves
    7C20 - Dragon Gloves
    7D20 - Giants Gloves
    7E20 - Crystal Gloves
    7F20 - Protect Ring
    8020 - Crystal Ring
    8120 - Onion Gloves

    Key Items

    Important

    2923 - Frying Pan
    2A23 - Adamantite
    2C23 - Sand Pearl
    2D23 - Dark Matter
    2E23 - Earth Crystal
    3023 - Baron Key
    3123 - Whisperweed
    3323 - Carnelian Signet
    3423 - Magma Stone
    3523 - Dark Crystal
    3623 - Luca's Necklace
    3723 - Lugae's Key

    Summons

    8C23 - Goblin
    8D23 - Bomb
    8E23 - C0ckatrice (replace 0 with o. Silly filter...)
    8F23 - Mindflayer

    Augments

    9023 - Bardsong
    9123 - Salve
    9223 - Hide
    9323 - Twincast
    9423 - Cry
    9523 - Bluff
    9623 - Recall
    9723 - Fast Talker
    9823 - Dualcast
    9923 - Analyze
    9A23 - Upgrade
    9B23 - Adrenaline
    9C23 - Focus
    9D23 - Brace
    9E23 - Kick
    9F23 - Bless
    A023 - Last Stand
    A123 - Phoenix
    A223 - Limit Break
    B023 - Auto-Potion
    B123 - Omnicasting
    B223 - Item Lore
    B323 - Counter
    B423 - MP +50%
    B623 - Piercing Magic
    B723 - HP +50%
    B923 - Reach
    BA23 - Level Lust
    BB23 - Gil Farmer
    BC23 - Treasure Hunter
    BD23 - Curse
    BE23 - Tsunami
    BF23 - Whirlwind
    C023 - Inferno
    C123 - Draw Attacks
    C223 - Eye Gouge
    C323 - Safe Travel
    C623 - Darkness
    CE23 - ????'s Love

    Tails

    2F23 - Rat Tail
    3223 - Pink Tail
    D123 - Red Tail
    D223 - Black Tail
    D323 - Blue Tail
    D423 - Green Tail
    D523 - Yellow Tail

    [Edited by FFFanatic, 9/22/2014 12:24:28 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Shimatsu
    ELITE
    Shimatsu posted on Sep 22, 2014 7:34:42 AM - Report post
     
    Welp FFFanatic, I DID promise. I love you forever now. Of course I've never used CoSMOS before, so this should be fun

    [Edited by Shimatsu, 9/22/2014 8:03:27 AM]

    Edit 2: Have you had any luck adding augments into the key item list when there was no key item there to begin with? Tried, but had no success. Also, though I was able to change the number of augments that was available (bumping it to 99), I noticed that if I learned that specific augment with my people, then switched it to a different augment (say, from Auto Potion to MP +50%), my people would forget the Auto Potion augment. I could switch the augments back to get Auto Potion, but it looks like you'll have to unlock each of them and manually bump their numbers up to get every augment. Unless I'm doing it wrong somehow.

    [Edited by Shimatsu, 9/22/2014 10:52:10 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FFFanatic
    ELITE
    FFFanatic posted on Sep 22, 2014 12:22:33 PM - Report post
     
    1. I've tried emptying my Key Items list through the memory browser, and I've also tried starting a brand new game. In both cases, I was able to add and teach augments properly.

    2. With regards to changing an existing augment to another, my characters still retained any augments that have been already taught to them, regardless of how I edit the key items thereafter. I'm not too sure why this issue would occur for you.


    Nevertheless, this is how it should be done, or how I would do it, in CoSMOS (Example: Treasure Hunter in Slot 1 of Key Items):

    0. Make sure you're not viewing the Key Items.

    1. Use Add Address Manually and add all the addresses in my other post. Allocate the correct type as indicated in the parentheses (1 or 2 bytes). Make sure you include the "FF4.exe+" part.

    2. For "Slot 1 Key Item ID and Category" (if you copied the description), right-click and select "Show as hexadecimal". Double-click the value and change it to 23BC (the value is flipped due to difference in hex representation from the memory browser).

    3. For "Slot 1 Key Item Quantity", change it to anything above 0.

    4. Make sure "Total Unique Key Items" is set at 1, or more according to how many different key items you have.

    5. Go to your Key Items and you should see Treasure Hunter in the first slot.

    [Edited by FFFanatic, 9/22/2014 12:27:21 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Shimatsu
    ELITE
    Shimatsu posted on Sep 23, 2014 3:57:17 AM - Report post
     
    That much was working fine, it just that if I teach my characters an augment, then change the slot 1 Augment to something else then go back in and teach that new augment to my characters, they would forget whatever the first augment was. Not sure why...I'm following that same process. It's possible that something I'm doing is just conflicting somehow, but I don't know enough about CoSMOS to figure it out

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FFFanatic
    ELITE
    FFFanatic posted on Sep 23, 2014 5:00:34 AM - Report post
     
    Hmm...I may have to progress further to see if there's any difference. I actually haven't gotten far in this version yet (though I did on the original and iOS versions), experimenting with the trainer, inventory and all.

    Hopefully others can verify if the problem occurs on their end. Otherwise, there's not much else I can do if I still can't reproduce the problem...

    [Edited by FFFanatic, 9/23/2014 8:34:53 AM]

  • Premium Plus
    Send a message to Loki
    TIER 7
    Loki posted on Sep 23, 2014 5:53:45 AM - Report post
     
    Big thanks to Ox and FFFanatic for everything you have done to make this game more enjoyable, its the very reason I love this site!
Page 5 of 11   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 10:01:19 AM