There was one trainer that I used to help me get passed a part in a game before completing it. Usually I don't use a trainer until I've cleared the game legit. The only game that was an exception to this was Dead Space.
Dead Space has two parts where you are defending the hull of the ship you're on from oncoming meteor collisions. If it takes too much damage, you die. My laptop at the time did not have the power to render these sequences smoothly (single digit FPS) and made it impossible for me to do this legit. Trust me I tried for at least 30 minutes. Eventually I wound up using the infinite hull option on Caliber's trainer and got passed that part.
Thanks Cheat Happens! Would have probably given up on that game if the trainer didn't exist.
Great game. Great series. Actually, I had never played DS3 so I recently started it and I'm about 2/3rds the way. What made you think of Dead Space, anywhich? Did you play all three Neo?
Remember the scene in DS2 where Isaac is on the table and we had to guide a needle into his eye with NO movement whatsoever? (((shudder))) Poor Isaac, I missed 3-4 times.
One cool thing is they all have low trainer counts, and the trainers still work. DS1 and DS2 both had 3 trainers and DS3 has 2. Compare that to current offerings that have needed *37* versions because of patches and updates. And the games often still don't work.
Seemes like every series has at least one game folks don't care for as much. I thought the DS series of three games ALL rocked, as did/do their trainers. Ahhh, boy, gaming and trainers as it used to be. (sigh)