I tested ray00741 solution and it works.
But even with alot of tech and infinity resources the AI raped me when i decide to try invade a Boss Planet lol
I'dont know if the AI gets the infinity resources too, it seems not.
no the ai doesnot get the tech or resources that u mod your self... the thing to do it look at these files in the directory
C:\Program Files (x86)\Steam\SteamApps\common\Planetary Annihilation\media\ui\main\game\galactic_war\cards
these cards are for you and you can modify any one of them
some of them are still locked. i just play GW only and i have invade the planet with just me only or i have played aganist 4 or 5 AI for planet take over and i beat the **** out of them..
Hi,
Based on ray00741's posts, I've been looking at these card values and can't seem to find the one for increasing unit health. I tried to change the gwc_health_vehicles.js for increasing vehicle health, but it didn't seem to work. Anybody having better luck than me?
This is the change I made:
var mods = [];
var modUnit = function(unit) {
mods.push({
file: unit,
path: 'max_health',
op: 'multiply',
value: 9999.0 //old value - 1.5
});
};
Thanks,
Debojit
look for this file, it has the combat health of vehicles...
gwc_combat_vehicles.js ... same directory...
I am running a different mod so i really dont care about these numbers anymore
var ammos = [
'/pa/units/land/tank_light_laser/tank_light_laser_ammo.json',
'/pa/units/land/aa_missile_vehicle/aa_missile_vehicle_ammo.json',
'/pa/units/land/tank_armor/tank_armor_ammo.json',
'/pa/units/land/land_scout/land_scout_ammo.json',
'/pa/units/land/tank_laser_adv/tank_laser_adv_ammo.json',
'/pa/units/land/tank_heavy_armor/tank_heavy_armor_ammo.json',
];
var modAmmo = function (ammo) {
mods.push({
file: ammo,
path: 'damage',
op: 'multiply',
value: 1.25
change value to whatever you like ... i think you totally understand...
Hi,
Based on ray00741's posts, I've been looking at these card values and can't seem to find the one for increasing unit health. I tried to change the gwc_health_vehicles.js for increasing vehicle health, but it didn't seem to work. Anybody having better luck than me?
This is the change I made:
var mods = [];
var modUnit = function(unit) {
mods.push({
file: unit,
path: 'max_health',
op: 'multiply',
value: 9999.0 //old value - 1.5
});
};
Thanks,
Debojit
look for this file, it has the combat health of vehicles...
gwc_combat_vehicles.js ... same directory...
I am running a different mod so i really dont care about these numbers anymore
var ammos = [
'/pa/units/land/tank_light_laser/tank_light_laser_ammo.json',
'/pa/units/land/aa_missile_vehicle/aa_missile_vehicle_ammo.json',
'/pa/units/land/tank_armor/tank_armor_ammo.json',
'/pa/units/land/land_scout/land_scout_ammo.json',
'/pa/units/land/tank_laser_adv/tank_laser_adv_ammo.json',
'/pa/units/land/tank_heavy_armor/tank_heavy_armor_ammo.json',
];
var modAmmo = function (ammo) {
mods.push({
file: ammo,
path: 'damage',
op: 'multiply',
value: 1.25
change value to whatever you like ... i think you totally understand...
Hi,
Many thanks for all of your suggestions, they're really very helpful. I'm going to try the mod first, since that would mean that I wont have to mess around with the scripts. Lesser chance of human error that way.
Thanks again,
Hi,
I'm afraid I've tried to use both, but obviously I'm doing something wrong, bcos it's not working . One factor might that I'm playing on a Mac, but that sounds rather unlikely. If it's not too much trouble, it'd be really great if you could provide some idiot-friendly instructions for any one of these approaches, please?
Also, do I need to begin a new game for either of these approaches, or can I keep my current game.
Many Thanks,
YA ... sure i can do that and no you don't have to start over at all. they kind of work on the fly.
1st one of the biggest things i found out in the game was how in hell did i get that unlimited metal and energy and build to work.
if you not using mods then you got issues because you do have to edit some of the js files.
editing them is very simple, use note pad to open them or similar on your mac i don't know much about macs but you know what you are using.
next you have the directory that all of the js files are in with my post that i have already made.
so now i need to know which faction you are trying to play now... air, all factories, bot ... which one did you pick.
did you install the pa mod manager yet.. it does work on macs i believe.
sorry for the questions but i need to know where to start you at and what you can do from there.
i am at work now but since i am on the computer much of the day its pretty easier for me to check back here most of the day.